示例#1
0
        internal static void InjectReverseDesignators(ReverseDesignatorDatabase database)
        {
            var designatorsList = database.AllDesignators;

            // inject a chop designator to compensate for the removal of the chop functionality from Designator_PlantsCut
            designatorsList.Add(new Designator_PlantsHarvestWood());
            // inject our custom designators
            foreach (var def in DefDatabase <ReverseDesignatorDef> .AllDefs)
            {
                try {
                    if (AllowToolController.Instance.Handles.IsReverseDesignatorEnabled(def))
                    {
                        var des = InstantiateThingDesignator(def);
                        if (Current.Game.Rules.DesignatorAllowed(des))
                        {
                            designatorsList.Add(des);
                        }
                    }
                } catch (Exception e) {
                    throw new Exception("Failed to create reverse designator", e);
                }
            }
            // ensure newly created designators have context menus
            AllowToolController.Instance.ScheduleDesignatorDependencyRefresh();
        }
示例#2
0
        static void Postfix(ReverseDesignatorDatabase __instance)
        {
            List <Designator> list =
                (List <Designator>) typeof(ReverseDesignatorDatabase).InvokeMember("desList",
                                                                                   BindingFlags.GetField | BindingFlags.Instance | BindingFlags.NonPublic,
                                                                                   null, __instance, null);

            list.Add(new Designator_Unhaul());
        }
示例#3
0
        static void Postfix(ReverseDesignatorDatabase __instance)
        {
            List <Designator> desList = (List <Designator>)LdesList.GetValue(__instance);
            List <RecipeDef>  list    = DefDatabase <RecipeDef> .AllDefsListForReading;

            foreach (var rec in list.Where(x => x.AllRecipeUsers?.OfType <BuildableDef>().Any() == true && x.ingredients?.Count() == 1 && x.ingredients[0]?.filter?.AnyAllowedDef?.stackLimit < 2))
            {
                Designator_MicroRecipe designator = new Designator_MicroRecipe(rec, rec.AllRecipeUsers.FirstOrDefault(y => y is BuildableDef));
                if (designator.designationDef != null)
                {
                    desList.Add(designator);
                }
            }
        }
        public static void OnReverseDesignatorInit(ReverseDesignatorDatabase database)
        {
            var designatorsList = (List <Designator>)AllowToolController.ReverseDesignatorDatabaseDesListField.GetValue(database);

            foreach (var def in DefDatabase <ReverseDesignatorDef> .AllDefs)
            {
                if (AllowToolController.Instance.IsReverseDesignatorEnabledInSettings(def))
                {
                    var des = AllowToolController.Instance.InstantiateDesignator(def.designatorClass, def.designatorDef);
                    if (Current.Game.Rules.DesignatorAllowed(des))
                    {
                        designatorsList.Add(des);
                    }
                }
            }
        }
        public static void InjectCustomReverseDesignators(ReverseDesignatorDatabase database)
        {
            var designatorsList = database.AllDesignators;

            // inject a chop designator to compensate for the normalized Designator_PlantsCut
            designatorsList.Add(new Designator_PlantsHarvestWood());
            // inject our custom designators
            foreach (var def in DefDatabase <ReverseDesignatorDef> .AllDefs)
            {
                if (AllowToolController.Instance.IsReverseDesignatorEnabledInSettings(def))
                {
                    var des = AllowToolController.Instance.InstantiateDesignator(def.designatorClass, def.designatorDef);
                    if (Current.Game.Rules.DesignatorAllowed(des))
                    {
                        designatorsList.Add(des);
                    }
                }
            }
            DesignatorContextMenuController.PrepareReverseDesignatorContextMenus();
        }
示例#6
0
 public static void InjectReverseDesignators(ReverseDesignatorDatabase __instance)
 {
     AllowToolController.Instance.OnReverseDesignatorDatabaseInit(__instance);
 }
示例#7
0
 public static void InjectReverseDesignators(ReverseDesignatorDatabase __instance)
 {
     ReverseDesignatorProvider.OnReverseDesignatorInit(__instance);
 }
示例#8
0
 public static void InjectReverseDesignators(ReverseDesignatorDatabase __instance)
 {
     ReverseDesignatorProvider.InjectCustomReverseDesignators(__instance);
 }
示例#9
0
 internal void OnReverseDesignatorDatabaseInit(ReverseDesignatorDatabase database)
 {
     ReverseDesignatorHandler.InjectReverseDesignators(database);
     ScheduleDesignatorDependencyRefresh();
 }
 public static void Postfix(ReverseDesignatorDatabase __instance, ref List <Designator> ___desList)
 {
     // Add upgrade turret designator to the list of reverse designators
     ___desList.Add(new Designator_UpgradeTurret());
 }