public ResponeCommMessage HandleEvent(ReturnToGameAsPlayerCommMsg msg) { var iter = _gameService.ReturnToGameAsPlayer(msg.UserId, msg.RoomId); return(HandleReturnToGame(msg, iter)); }
public void ReturnGamePlayer(int roomId) { ReturnToGameAsPlayerCommMsg toSend = new ReturnToGameAsPlayerCommMsg(user.id, _sessionId, roomId); _eventHandler.SendNewEvent(toSend); }
public ResponeCommMessage HandleEvent(ReturnToGameAsPlayerCommMsg msg) { GotClientToServerMsg(msg); return(new ResponeCommMessage(msg.UserId, msg.SessionId, false, msg)); }