public async Task ShouldReturnGame() { GenerateMock(); var gameMock = new Mock <Game>(); gameMock.Setup(x => x.Return()); _gameRepositoryMock .Setup(x => x.FindAsync(It.IsAny <Guid>(), It.IsAny <CancellationToken>())).ReturnsAsync(gameMock.Object); _gameRepositoryMock.Setup(x => x.Update(It.IsAny <Game>())); _gameRepositoryMock.Setup(x => x.UnitOfWork.SaveAsync(It.IsAny <CancellationToken>())); var handler = GetHandler(); var command = new ReturnGameCommand(Guid.NewGuid()); await handler.Handle(command, default); gameMock.Verify(x => x.Return()); _gameRepositoryMock.Verify(x => x.Update(It.Is <Game>(f => f.Equals(gameMock.Object)))); _gameRepositoryMock.Verify(x => x.UnitOfWork.SaveAsync(It.IsAny <CancellationToken>())); }
public void ShouldThrowMessageGameNotFound() { GenerateMock(); _gameRepositoryMock .Setup(x => x.FindAsync(It.IsAny <Guid>(), It.IsAny <CancellationToken>())); var handler = GetHandler(); var command = new ReturnGameCommand(Guid.NewGuid()); FluentActions.Invoking(async() => await handler.Handle(command, default)) .Should() .Throw <NotFoundException>().WithMessage("Game not found!"); _gameRepositoryMock .Verify(x => x.FindAsync(It.Is <Guid>(f => f.Equals(command.Id)), It.IsAny <CancellationToken>())); }