示例#1
0
        /** Draw gizmos for the graph */
        public virtual void OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)
        {
            if (!drawNodes)
            {
                return;
            }

            // This is a relatively slow default implementation.
            // subclasses of the base graph class may override
            // this method to draw gizmos in a more optimized way

            var hasher = new RetainedGizmos.Hasher(active);

            GetNodes(node => hasher.HashNode(node));

            // Update the gizmo mesh if necessary
            if (!gizmos.Draw(hasher))
            {
                using (var helper = gizmos.GetGizmoHelper(active, hasher)) {
                    GetNodes((System.Action <GraphNode>)helper.DrawConnections);
                }
            }

            if (active.showUnwalkableNodes)
            {
                DrawUnwalkableNodes(active.unwalkableNodeDebugSize);
            }
        }
示例#2
0
 public virtual void OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)
 {
     if (!drawNodes)
     {
         return;
     }
     RetainedGizmos.Hasher hasher = new RetainedGizmos.Hasher(this.active);
     this.GetNodes(delegate(GraphNode node)
     {
         hasher.HashNode(node);
     });
     if (!gizmos.Draw(hasher))
     {
         using (GraphGizmoHelper gizmoHelper = gizmos.GetGizmoHelper(this.active, hasher))
         {
             this.GetNodes(new Action <GraphNode>(gizmoHelper.DrawConnections));
         }
     }
     if (this.active.showUnwalkableNodes)
     {
         this.DrawUnwalkableNodes(this.active.unwalkableNodeDebugSize);
     }
 }
示例#3
0
        public static void OnDrawGizmos(this NavmeshBase navmeshBase, Pathfinding.Util.RetainedGizmos gizmos, bool drawNodes)
        {
            if (!drawNodes)
            {
                return;
            }

            using (var helper = gizmos.GetSingleFrameGizmoHelper()) {
                var bounds = new Bounds();
                bounds.SetMinMax(Vector3.zero, navmeshBase.forcedBoundsSize);
                // Draw a write cube using the latest transform
                // (this makes the bounds update immediately if some field is changed in the editor)
                helper.builder.DrawWireCube(navmeshBase.CalculateTransform(), bounds, Color.white);
            }

            if (navmeshBase.tiles != null)
            {
                // Update navmesh vizualizations for
                // the tiles that have been changed
                for (int i = 0; i < navmeshBase.tiles.Length; i++)
                {
                    // This may happen if an exception has been thrown when the graph was scanned.
                    // We don't want the gizmo code to start to throw exceptions as well then as
                    // that would obscure the actual source of the error.
                    if (navmeshBase.tiles[i] == null)
                    {
                        continue;
                    }

                    // Calculate a hash of the tile
                    var hasher = new RetainedGizmos.Hasher(AstarPath.active);
                    hasher.AddHash(navmeshBase.showMeshOutline ? 1 : 0);
                    hasher.AddHash(navmeshBase.showMeshSurface ? 1 : 0);
                    hasher.AddHash(navmeshBase.showNodeConnections ? 1 : 0);

                    var nodes = navmeshBase.tiles[i].nodes;
                    for (int j = 0; j < nodes.Length; j++)
                    {
                        hasher.HashNode(nodes[j]);
                    }

                    if (!gizmos.Draw(hasher))
                    {
                        using (var helper = gizmos.GetGizmoHelper(hasher)) {
                            if (navmeshBase.showMeshSurface || navmeshBase.showMeshOutline)
                            {
                                navmeshBase.CreateNavmeshSurfaceVisualization(navmeshBase.tiles[i], helper);
                            }
                            if (navmeshBase.showMeshSurface || navmeshBase.showMeshOutline)
                            {
                                CreateNavmeshOutlineVisualization(navmeshBase.tiles[i], helper);
                            }

                            if (navmeshBase.showNodeConnections)
                            {
                                for (int j = 0; j < nodes.Length; j++)
                                {
                                    helper.DrawConnections(nodes[j]);
                                }
                            }
                        }
                    }

                    gizmos.Draw(hasher);
                }
            }

            if (AstarPath.active.showUnwalkableNodes)
            {
                navmeshBase.DrawUnwalkableNodes(AstarPath.active.unwalkableNodeDebugSize);
            }
        }