protected override void InitReward() { List <ResultReward> list = new List <ResultReward>(); dropItemNum = 0; dropLineNum = 0; eventRewardTitles = new List <string>(); if (MonoBehaviourSingleton <InGameManager> .I.arenaRewards.Count > 0) { foreach (QuestCompleteRewardList arenaReward in MonoBehaviourSingleton <InGameManager> .I.arenaRewards) { ResultReward resultReward = new ResultReward(); DevideRewardDropAndEvent(resultReward, arenaReward.drop); List <SortCompareData> list2 = new List <SortCompareData>(); int start_ary_index = 0; start_ary_index = ResultUtility.SetDropData(list2, start_ary_index, resultReward.dropReward.item, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list2, start_ary_index, resultReward.dropReward.equipItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list2, start_ary_index, resultReward.dropReward.skillItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list2, start_ary_index, resultReward.dropReward.questItem, REWARD_CATEGORY.DROP); list2.Sort((SortCompareData l, SortCompareData r) => r.GetSortValueQuestResult() - l.GetSortValueQuestResult()); resultReward.dropItemIconData = list2.ToArray(); dropItemNum += resultReward.dropItemIconData.Length; list.Add(resultReward); } } pointShopResultData = (MonoBehaviourSingleton <InGameManager> .I.arenaPointShops ?? new List <PointShopResultData>()); resultRewards = list.ToArray(); }
private void OpenMutualFollowBonusDialog(Action end_callback) { //IL_0113: Unknown result type (might be due to invalid IL or missing references) if (base.followReward != null) { QuestCompleteReward followReward = base.followReward; base.followReward = null; List <SortCompareData> tmp = new List <SortCompareData>(); int start_ary_index = 0; int gold = followReward.money; int crystal = followReward.crystal; int exp = followReward.exp; start_ary_index = ResultUtility.SetDropData(tmp, start_ary_index, followReward.item, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(tmp, start_ary_index, followReward.equipItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(tmp, start_ary_index, followReward.skillItem, REWARD_CATEGORY.DROP); if (ResultUtility.SetDropData(tmp, start_ary_index, followReward.questItem, REWARD_CATEGORY.DROP) == 0 && crystal == 0 && gold == 0 && exp == 0) { end_callback?.Invoke(); } else { followBonusCallback = end_callback; if (!QuestResultTop.IsExecuteNowSceneEvent(GetSceneName())) { this.StartCoroutine(ExecEndDialogEvent(GetSceneName(), delegate { DispatchEvent("MUTUAL_FOLLOW_BONUS", new object[3] { tmp, gold, crystal }); })); } else { DispatchEvent("MUTUAL_FOLLOW_BONUS", new object[3] { tmp, gold, crystal }); } } } else { end_callback?.Invoke(); } }
protected override void InitReward() { List <ResultReward> list = new List <ResultReward>(); dropItemNum = 0; dropLineNum = 0; eventRewardTitles = new List <string>(); followReward = new QuestCompleteReward(); List <PointEventCurrentData.Reward> list2 = new List <PointEventCurrentData.Reward>(); if (MonoBehaviourSingleton <InGameManager> .I.rushRewards.Count > 0) { isVictory = true; foreach (QuestCompleteRewardList rushReward in MonoBehaviourSingleton <InGameManager> .I.rushRewards) { ResultReward resultReward = new ResultReward(); DevideRewardDropAndEvent(resultReward, rushReward.drop); QuestCompleteReward breakPartsReward = rushReward.breakPartsReward; QuestCompleteReward breakReward = rushReward.breakReward; QuestCompleteReward order = rushReward.order; followReward.Add(rushReward.followReward); foreach (QuestCompleteReward.Item item in rushReward.first.item) { PointEventCurrentData.Reward reward = new PointEventCurrentData.Reward(); reward.type = 3; reward.itemId = item.itemId; reward.num = item.num; list2.Add(reward); } foreach (QuestCompleteReward.QuestItem item2 in rushReward.first.questItem) { PointEventCurrentData.Reward reward2 = new PointEventCurrentData.Reward(); reward2.type = 6; reward2.itemId = item2.questId; reward2.num = item2.num; list2.Add(reward2); } foreach (QuestCompleteReward.EquipItem item3 in rushReward.first.equipItem) { PointEventCurrentData.Reward reward3 = new PointEventCurrentData.Reward(); reward3.type = 4; reward3.itemId = item3.equipItemId; reward3.num = item3.num; list2.Add(reward3); } int money = rushReward.first.money; if (money > 0) { PointEventCurrentData.Reward reward4 = new PointEventCurrentData.Reward(); reward4.type = 2; reward4.num = money; list2.Add(reward4); } int crystal = rushReward.first.crystal; if (crystal > 0) { PointEventCurrentData.Reward reward5 = new PointEventCurrentData.Reward(); reward5.type = 1; reward5.num = crystal; list2.Add(reward5); } List <SortCompareData> list3 = new List <SortCompareData>(); int start_ary_index = 0; start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, order.item, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, order.equipItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, order.skillItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, resultReward.dropReward.item, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, resultReward.dropReward.equipItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, resultReward.dropReward.skillItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, resultReward.dropReward.questItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, breakReward.item, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, breakReward.equipItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, breakReward.skillItem, REWARD_CATEGORY.DROP); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, breakPartsReward.item, REWARD_CATEGORY.BREAK); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, breakPartsReward.equipItem, REWARD_CATEGORY.BREAK); start_ary_index = ResultUtility.SetDropData(list3, start_ary_index, breakPartsReward.skillItem, REWARD_CATEGORY.BREAK); list3.Sort((SortCompareData l, SortCompareData r) => r.GetSortValueQuestResult() - l.GetSortValueQuestResult()); resultReward.dropItemIconData = list3.ToArray(); dropItemNum += resultReward.dropItemIconData.Length; list.Add(resultReward); } } pointShopResultData = (MonoBehaviourSingleton <InGameManager> .I.rushPointShops ?? new List <PointShopResultData>()); resultRewards = list.ToArray(); firstRewards = list2.ToArray(); dropLineNum = (dropItemNum - 1) / 5 + 1; }