// Update is called once per frame void Update() { if (m_nowPower <= 0) { m_resultTextController.EndState = true; m_resultTextController.GameOverText(); } }
// Update is called once per frame void Update() { float value = m_powerSlider.GetComponent <Slider>().value; if (value <= 0) { m_resultTextController.EndState = true; m_resultTextController.GameOverText(); } }
// Update is called once per frame void Update() { if (m_resultTextController.EndState == false) { m_timeLimit -= Time.deltaTime; int seconds = (int)m_timeLimit; m_timerText.GetComponent <TextMeshProUGUI>().text = "Time " + seconds + "s"; } if (m_timeLimit <= 0) { m_resultTextController.EndState = true; m_resultTextController.GameOverText(); } }