static void Main(string[] args) { ResultProcess objResultProcess = new ResultProcess(); objResultProcess.Process(); objResultProcess = null; }
// Start is called before the first frame update void Start() { objDown = false; gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); if (root == getPlayerNumber.getNumber[0]) { loseProcessObject = GameObject.Find("Player1"); } else if (root == getPlayerNumber.getNumber[1]) { loseProcessObject = GameObject.Find("Player2"); } else if (root == getPlayerNumber.getNumber[2]) { loseProcessObject = GameObject.Find("Player3"); } else if (root == getPlayerNumber.getNumber[3]) { loseProcessObject = GameObject.Find("Player4"); } loseScript = loseProcessObject.GetComponent <SurvivalResult>(); }
//public static void Start() //{ // ThreadStart start = new ThreadStart(GetLetteryInfo); // Thread th = new Thread(start); // th.IsBackground = true; // th.Start(); //} public static void GetLetteryInfo() { try { string path = System.AppDomain.CurrentDomain.BaseDirectory; string fullPath = path + "LotteryWebsite.xml"; XDocument doc = XDocument.Load(fullPath); var website = doc.Descendants("webSite").Select(p => new { lotteryType = p.Element("lotteryType").Value, url = p.Element("url").Value }).ToList(); BetLotteryProcess betprocess = new BetLotteryProcess(); ResultProcess resProcess = new ResultProcess(); foreach (var item in website) { string html = HttpGet(item.url, Encoding.UTF8); LotteryResultService lrService = new LotteryResultService(); Dictionary <string, JObject> dicreds = DeserializeStringToDictionary <string, JObject>(html); foreach (var dictionary in dicreds) { LotteryResult existLotteryResult = lrService.LoadEntities(s => s.LotteryType == item.lotteryType && s.Expect == dictionary.Key).FirstOrDefault(); if (existLotteryResult != null) { continue; } JObject lottery = dictionary.Value; LotteryResult lotteryResult = new LotteryResult(); lotteryResult.LotteryType = item.lotteryType; lotteryResult.Expect = dictionary.Key; lotteryResult.Opencode = lottery["number"].ToString(); //开奖日期不能用接口反回的时间,不准确 //if (lotteryResult.LotteryType.Equals("六合彩")) lotteryResult.Opentime = GetRealOpenTime(lotteryResult.LotteryType, DateTime.Parse(lottery["dateline"].ToString())); lotteryResult.Opentime = lotteryResult.Opentime.Value.AddSeconds(0 - lotteryResult.Opentime.Value.Second); //else //{ // LotteryResult beforeResult = lrService.LoadEntities(s => s.LotteryType == item.lotteryType).OrderByDescending(s => s.Expect).FirstOrDefault(); // if (beforeResult == null) // lotteryResult.Opentime = GetRealOpenTime(lotteryResult.LotteryType, DateTime.Parse(lottery["dateline"].ToString())); // else // lotteryResult.Opentime = beforeResult.NextOpenTime; //} if (lotteryResult.LotteryType.Equals("六合彩")) { GetHttpInfoForlhc.GetlhcInfo(lotteryResult); } else { lotteryResult.NextExpect = resProcess.GetNextExpect(item.lotteryType, lotteryResult.Expect); lotteryResult.NextOpenTime = resProcess.GetNextOpenTime(item.lotteryType, lotteryResult.Opentime.Value); } lrService.AddEntity(lotteryResult); betprocess.ProcessBet(lotteryResult); } } } catch (Exception ex) { throw; } }
// Start is called before the first frame update void Start() { //乱数取得 blockNumber = Random.Range(0, blockList.Length); //Instantiate(blockList[blockNumber], transform.position, Quaternion.identity, playerNumber); Instantiate(blockList[blockNumber], transform.position + blockList[blockNumber].transform.position, Quaternion.identity, playerCamera); objUp = false; stayTime = 0; gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); if (root == getPlayerNumber.getNumber[0]) { loseProcessObject = GameObject.Find("Player1"); } else if (root == getPlayerNumber.getNumber[1]) { loseProcessObject = GameObject.Find("Player2"); } else if (root == getPlayerNumber.getNumber[2]) { loseProcessObject = GameObject.Find("Player3"); } else if (root == getPlayerNumber.getNumber[3]) { loseProcessObject = GameObject.Find("Player4"); } loseScript = loseProcessObject.GetComponent <SurvivalResult>(); }
// Start is called before the first frame update void Start() { win = false; lose = false; //winText = winText.GetComponent<Text>(); loseText = loseText.GetComponent <Text>(); playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); resultObject = GameObject.Find("ResultManager"); resultScript = resultObject.GetComponent <ResultProcess>(); gameMode = GameModeScene.Start; //winText.enabled = false; loseText.enabled = false; }
public GameObject root; //一番上の親を取得する // Start is called before the first frame update void Start() { // playerPlay = true; winText = winText.GetComponent <Text>(); loseText = loseText.GetComponent <Text>(); winText.enabled = false; loseText.enabled = false; playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; if (root == getPlayerNumber.getNumber[0]) { playerLife = GameObject.Find("Life (1)"); } else if (root == getPlayerNumber.getNumber[1]) { playerLife = GameObject.Find("Life (2)"); } else if (root == getPlayerNumber.getNumber[2]) { playerLife = GameObject.Find("Life (3)"); } else if (root == getPlayerNumber.getNumber[3]) { playerLife = GameObject.Find("Life (4)"); } lifeScript = playerLife.GetComponent <Life>(); }
// Start is called before the first frame update void Start() { audioSource = GetComponent <AudioSource>(); rb2 = GetComponent <Rigidbody2D>(); fixBlock = false; timerObject = GameObject.Find("SurvivalTime"); timerScript = timerObject.GetComponent <SurvivalTimer>(); // survivalCreateObject = GameObject.Find("CreateBlock"); //survivalCreateScript = survivalCreateObject.GetComponent<SurvivalCreateBlock>(); playerNumber = GameObject.Find("GetPlayerNumber"); getPlayerNumber = playerNumber.GetComponent <GetPlayerNumber>(); //playerLife = GameObject.Find("PlayerLife"); gameResult = GameObject.Find("ResultManager"); resultScript = gameResult.GetComponent <ResultProcess>(); root = transform.root.gameObject; if (root == getPlayerNumber.getNumber[0]) { survivalCreateObject = GameObject.Find("CreateBlock (1)"); playerLife = GameObject.Find("Life (1)"); loseProcessObject = GameObject.Find("Player1"); } else if (root == getPlayerNumber.getNumber[1]) { survivalCreateObject = GameObject.Find("CreateBlock (2)"); playerLife = GameObject.Find("Life (2)"); loseProcessObject = GameObject.Find("Player2"); } else if (root == getPlayerNumber.getNumber[2]) { survivalCreateObject = GameObject.Find("CreateBlock (3)"); playerLife = GameObject.Find("Life (3)"); loseProcessObject = GameObject.Find("Player3"); } else if (root == getPlayerNumber.getNumber[3]) { survivalCreateObject = GameObject.Find("CreateBlock (4)"); playerLife = GameObject.Find("Life (4)"); loseProcessObject = GameObject.Find("Player4"); } survivalCreateScript = survivalCreateObject.GetComponent <SurvivalCreateBlock>(); lifeScript = playerLife.GetComponent <Life>(); loseScript = loseProcessObject.GetComponent <SurvivalResult>(); timerCheck = timerScript.TimerCount; survivalFall.enabled = false; survivalCtrl.enabled = false; if (timerCheck >= 0) { start = true; } else { standBy = true; start = false; if (root == getPlayerNumber.getNumber[0]) { fallBlock = GameObject.Find("FallBlock1"); } else if (root == getPlayerNumber.getNumber[1]) { fallBlock = GameObject.Find("FallBlock2"); } else if (root == getPlayerNumber.getNumber[2]) { fallBlock = GameObject.Find("FallBlock3"); } else if (root == getPlayerNumber.getNumber[3]) { fallBlock = GameObject.Find("FallBlock4"); } survivalBlockMgr = fallBlock.GetComponent <SurvivalBlockMgr>(); } blockWaiver = false; }