public void StartSleeping(RestingPlace place = null, bool block_moves = true) { if (!Player.Get().CanSleep()) { return; } this.m_RestingPlace = place; this.SetupSurroundingConstructions(); if (block_moves) { this.m_Player.BlockMoves(); this.m_Player.BlockRotation(); } this.m_StartSleepingTime = Time.time; this.m_StartSleepHour = this.m_Sky.Cycle.Hour; this.m_Progress = 0f; this.m_PrevProgress = 0f; this.m_HourProgress = 0; HUDSleeping.Get().gameObject.SetActive(true); MenuInGameManager.Get().HideMenu(); Item currentItem = this.m_Player.GetCurrentItem(Hand.Right); if (currentItem != null && currentItem.m_Info.IsHeavyObject()) { this.m_Player.DropItem(currentItem); } Player.Get().StartController(PlayerControllerType.Sleep); PlayerAudioModule.Get().PlaySleepSound(); GreenHellGame.Instance.SetSnapshot(AudioMixerSnapshotGame.Sleep, 0.5f); if (Inventory3DManager.Get().IsActive()) { Inventory3DManager.Get().Deactivate(); } }
public void SetRestingPlace(RestingPlace place) { }