public override void Load() { // Engine components. RessourceManager ressourceManager = Engine.GetComponent <RessourceManager>(); // Setup the scene Entities = new List <Entity>(); camera = new OrbitalCamera(Engine.GraphicDevice.GetBufferSize().X / Engine.GraphicDevice.GetBufferSize().Y, 90); render = new RenderBatch(); testSun = new Sun(new Point3D(-150f, 150f, -150f), new Color3(255, 255, 255)); testScene = new Scene(camera, testSun); testScene.Fog.Density = 0f; // Dragon Model dragonModel = ressourceManager.ImportRessource <Model>("model:dragon.obj"); Material dragonMaterial = new Material(ressourceManager.ImportRessource <Texture2D>("texture2D:blue.png")); dragonMaterial.Reflectivity = 1f; dragonMaterial.ShineDamper = 10f; ressourceManager.ImportRessource <ShaderProgram>("shader:material.json"); Entities.Add(new Entity(new Transform(new Vector3(0, 0, 0), new Vector3(), 0.1f), dragonModel, dragonMaterial)); // Terrain Material GrassMaterial = new Material(ressourceManager.ImportRessource <Texture2D>("texture2D:grass.png")) { Reflectivity = 0f, ShineDamper = 10f }; terrain = new Entity(new Transform(0, -10f, 0), ModelFactorie.GeneratePlane(640f, 256, 64, new PerlinHeightMap()), GrassMaterial); water = new Entity(new Transform(0, 0, 0), ModelFactorie.GeneratePlane(640f, 16, 64, new FlatHeightMap()), dragonMaterial); // Show the inspector. new Inspector.InspectorUI(Engine, testScene).ShowInspector(); }