private static void HandleDrop(GameSession session) { // Drop item then set battle state to false session.Send(ResponseCubePacket.Drop(session.FieldPlayer)); session.Send(UserBattlePacket.UserBattle(session.FieldPlayer, false)); }
private static void HandleDrop(GameSession session) { // Drop item then set battle state to false session.Send(ResponseCubePacket.Drop(session.FieldPlayer)); session.Send(UserBattlePacket.UserBattle(session.FieldPlayer, false)); }