public override void responseString(bool isSuccess, string identifier, string json) { if (isSuccess) { if (identifier.Equals(Common.IDENTIFIER_GAME_ROOM_LIST)) { ResponseRoomList res = JsonUtility.FromJson <ResponseRoomList>(json); roomDataList = res.list; current = res.current; maxCount = res.max; isUpdateList = true; } else if (identifier.Equals(Common.IDENTIFIER_CONNECT_ROOM)) { ResponseConnectionRoom res = JsonUtility.FromJson <ResponseConnectionRoom>(json); StateManager.Instance().changeState(GAME_STATE.WAITING_ROOM, res); } } else { ResponseBase res = JsonUtility.FromJson <ResponseBase>(json); showAlert("error", res.message, false, false, (AlertData data, bool isOn, string fieldText) => { }); } }
public override void initState(ResponseBase res) { base.initState(res); this.gameObject.SetActive(true); Debug.Log("initState res : " + res); if (res is ResponseCreateRoom) { ResponseCreateRoom resCr = (ResponseCreateRoom)res; title.text = resCr.title; // setUsersData(resCr.userList); roomNo = resCr.roomNo; maxUser = resCr.max; listUsers = resCr.userList; gameNo = resCr.gameNo; } else { ResponseConnectionRoom resCr = (ResponseConnectionRoom)res; title.text = resCr.title; // setUsersData(resCr.userList); roomNo = resCr.roomNo; maxUser = resCr.max; listUsers = resCr.userList; gameNo = resCr.gameNo; } foreach (GameObject obj in listUserObj) { Destroy(obj.gameObject); } listUserObj = new List <GameObject>(); for (int i = 0; i < maxUser; i++) { GameObject item = Instantiate(userItem) as GameObject; //item.SetActive(false); listUserObj.Add(item); item.transform.parent = content.transform; } setUsersData(); setButton(); }
public override void responseString(bool isSuccess, string identifier, string json) { if (isSuccess) { switch (identifier) { case Common.IDENTIFIER_CONNECT_ROOM: { ResponseConnectionRoom resCr = JsonUtility.FromJson <ResponseConnectionRoom>(json); listUsers = resCr.userList; isUpdate = true; } break; case Common.IDENTIFIER_READY: { ResponseReady resReady = JsonUtility.FromJson <ResponseReady>(json); for (int i = 0; i < listUsers.Count; i++) { if (resReady.email.Equals(listUsers[i].email)) { listUsers[i].state = resReady.isReady == true ? (int)Common.USER_STATE.READY : (int)Common.USER_STATE.NONE; } } // setUsersData(listUsers); isUpdate = true; } break; case Common.IDENTIFIER_OUT_ROOM: { // UserManager.Instance().outRoom(); // GameManager.Instance().stateChange(GameManager.GAME_STATE.ROOM_LIST, null); StateManager.Instance().changeState(GAME_STATE.ROOM_LIST, null); } break; case Common.IDENTIFIER_ROOM_USERS: { ResponseRoomUsers resUsers = JsonUtility.FromJson <ResponseRoomUsers>(json); // setUsersData(resUsers.userList); listUsers = resUsers.userList; isUpdate = true; } break; case Common.IDENTIFIER_START: { // ResponseStart res = JsonUtility.FromJson<ResponseStart>(json); //UserManager.Instance().roomNo = roomNo; switch (gameNo) { case (int)Common.GAME_KINDS.DAVINCICODE: { //Common.gameInitJson = json; DavinciCommon.gamePlayingData.gameNo = gameNo; DavinciCommon.gamePlayingData.roomNo = roomNo; DavinciCommon.gamePlayingData.json = json; gameScene = "game"; isUpdate = true; } break; } } break; case Common.IDENTIFIER_ROOM_INFO: { ResponseRoomInfo res = JsonUtility.FromJson <ResponseRoomInfo>(json); listUsers = res.userList; isUpdate = true; } break; } } else { ResponseBase res = JsonUtility.FromJson <ResponseBase>(json); showAlert("error", res.message, false, false, (AlertData data, bool isOn, string fieldText) => { }); } }