void MakeNewResponce(string newDialog, int choiceValue)
    {
        ResponceObject newResponceObject = Instantiate(choicePrefab, choiceHolder.transform).GetComponent <ResponceObject>();

        newResponceObject.Setup(newDialog, choiceValue);
        Button responceButton = newResponceObject.gameObject.GetComponent <Button>();

        if (responceButton)
        {
            responceButton.onClick.AddListener(delegate { ChooseChoice(choiceValue); });
        }
    }