public RespawnEntity InstantiateEntity(RespawnEntity obj, Vector3 position, Quaternion rotation) { for (int i = 0; i < pooledBullets.Count; i++) { if (!pooledBullets[i].gameObject.activeInHierarchy) { pooledBullets[i].transform.position = position; pooledBullets[i].transform.rotation = rotation; pooledBullets[i].gameObject.SetActive(true); return(pooledBullets[i]); } } RespawnEntity newobj = Instantiate(obj.transform, position, rotation).GetComponent <RespawnEntity>(); pooledBullets.Add(newobj); newobj.transform.position = position; newobj.transform.rotation = rotation; newobj.gameObject.SetActive(true); return(newobj); }
public RespawnEntity InstantiateEntity(string label, RespawnEntity obj, Vector3 position, Quaternion rotation) { RespawnEntity newobj = getEntity(label); if (newobj == null) { newobj = Instantiate(obj.transform, position, rotation).GetComponent <RespawnEntity>(); pooledAI[label].Add(newobj); } newobj.transform.position = position; newobj.transform.rotation = rotation; newobj.gameObject.SetActive(true); return(newobj); }
protected virtual Tuple <bool, int[]> OnRaiseRespawnEntity(RespawnEntityEventArgs e) { Tuple <bool, int[]> result = RespawnEntity.Invoke(this, e); return(result); }