public void PrintTick(ResourcesSuppliedAndDemanded rsd)
    {
        Debug.Log("Resources Generated");
        foreach (var kvp in rsd.ResourcesGeneratedPerSecond)
        {
            if (kvp.Key == ResourceType.Power)
            {
                Debug.Log(kvp.Key + ": " + kvp.Value);
            }
        }

        Debug.Log("Resources Demanded");
        foreach (var kvp in rsd.ResourcesDemandedPerSecond)
        {
            if (kvp.Key == ResourceType.Power)
            {
                Debug.Log(kvp.Key + ": " + kvp.Value);
            }
        }

        Debug.Log("Resources Available");
        foreach (var kvp in rsd.AvailableResourcesForTick)
        {
            if (kvp.Key == ResourceType.Power)
            {
                Debug.Log(kvp.Key + ": " + kvp.Value);
            }
        }
    }
 // Update is called once per frame
 void Update()
 {
     this.tickTimer -= Time.deltaTime;
     if (this.tickTimer < 0)
     {
         ResourcesSuppliedAndDemanded resourcesSuppliedAndDemanded = this.CalculateSupplyAndDemandForTick();
         this.LevelManager.UIManager.TriggerTickUpdate(resourcesSuppliedAndDemanded);
         this.tickTimer = BuildingManager.resourceTick;
     }
 }
示例#3
0
 private void UpdateResourceStatus(ResourcesSuppliedAndDemanded resourcesSuppliedAndDemanded)
 {
     foreach (Text textbox in this.ResourceStatusTextboxes)
     {
         if (textbox.gameObject.name.Equals("CoalTextbox"))
         {
             textbox.text = "Coal: " + resourcesSuppliedAndDemanded.AvailableResourcesForTick[ResourceType.Coal].ToString();
         }
         else if (textbox.gameObject.name.Equals("OilTextbox"))
         {
             textbox.text = "Oil: " + resourcesSuppliedAndDemanded.AvailableResourcesForTick[ResourceType.Oil].ToString();
         }
         else if (textbox.gameObject.name.Equals("NuclearTextbox"))
         {
             textbox.text = "Nuclear: 0";
         }
     }
 }
示例#4
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 private void UpdatePowerStatus(ResourcesSuppliedAndDemanded resourcesSuppliedAndDemanded)
 {
     foreach (Text textbox in this.PowerStatusTextboxes)
     {
         if (textbox.gameObject.name.Equals("PowerGeneratedTextbox"))
         {
             textbox.text = "Power Generated: " + resourcesSuppliedAndDemanded.ResourcesGeneratedPerSecond[ResourceType.Power].ToString();
         }
         else if (textbox.gameObject.name.Equals("PowerConsumedTextbox"))
         {
             textbox.text = "Power Consumed: " + resourcesSuppliedAndDemanded.ResourcesDemandedPerSecond[ResourceType.Power].ToString();
         }
         else if (textbox.gameObject.name.Equals("PowerAvailableTextbox"))
         {
             textbox.text = "Power Available: " + resourcesSuppliedAndDemanded.AvailableResourcesForTick[ResourceType.Power].ToString();
         }
     }
 }
示例#5
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 public void TriggerTickUpdate(ResourcesSuppliedAndDemanded resourcesSuppliedAndDemanded)
 {
     UpdatePowerStatus(resourcesSuppliedAndDemanded);
     UpdateShieldStatus();
     UpdateResourceStatus(resourcesSuppliedAndDemanded);
 }