示例#1
0
        /// <summary>/// 普通的音效播放/// </summary>
        /// <param name="isforceReplay">如果正在播放是否强制重播</param>
        public bool PlayNormalAudioSync(string audioPath, float volume, bool isforceReplay = false)
        {
            if (string.IsNullOrEmpty(audioPath))
            {
                return(false);
            }
            string audioName = IOUtility.GetFileNameWithoutExtensionEx(audioPath);

            if (string.IsNullOrEmpty(audioName))
            {
                return(false);
            }

            if (IsPlayingNormalAudio(audioName, out var curAudioSource))
            {
                if (isforceReplay)
                {
                    curAudioSource.Stop();
                    curAudioSource.Play();
                }
                return(true);
            }

            curAudioSource = GetNextAvailableAudioSource();
            LoadAssetResult <AudioClip> assetInfor = ResourcesManagerUtility.LoadAssetSync <AudioClip>(audioPath, null, null);

            if (assetInfor == null)
            {
                mAllAvailableAudioSources.Push(curAudioSource);
                return(false);
            }
            else
            {
                assetInfor.ReferenceWithComponent(curAudioSource, (audioClip) =>
                {
                    if (curAudioSource.clip == audioClip)
                    {
                        return;
                    }
                    ResourcesManagerUtility.ReleaseComponentReferenceAsset(curAudioSource, curAudioSource.clip);
                    curAudioSource.clip = audioClip;
                });
                curAudioSource.volume = volume;
                mAllPlayingAudioSources.AddLast(curAudioSource);
                return(true);
            }
        }
示例#2
0
        /// <summary>
        /// 播放背景音
        /// </summary>
        /// <param name="audioPath"></param>
        /// <param name="volume"></param>
        /// <param name="isLoop"></param>
        /// <param name="isforceReplay"></param>
        /// <returns></returns>
        public bool PlayBackgroundAudioSync(string audioPath, float volume, bool isLoop = true, bool isforceReplay = false)
        {
            if (string.IsNullOrEmpty(audioPath))
            {
                return(false);
            }

            string audioName = IOUtility.GetFileNameWithoutExtensionEx(audioPath);

            if (string.IsNullOrEmpty(audioName))
            {
                return(false);
            }
            if (mCurBackgroundAudioSource.clip != null)
            {
                if (mCurBackgroundAudioSource.clip.name == audioName)
                {
                    mCurBackgroundAudioSource.volume = volume;
                    mCurBackgroundAudioSource.loop   = isLoop;
                    if (isforceReplay)
                    {
                        mCurBackgroundAudioSource.Stop();
                        mCurBackgroundAudioSource.Play();
                    }

                    return(true);
                } //当前正在播放这个背景音
            }

            LoadAssetResult <AudioClip> clipAsset = ResourcesManagerUtility.LoadAssetSync <AudioClip>(audioPath, null, null);

            if (clipAsset == null)
            {
                return(false);
            }
            return(PlayBackgroundAudioSync(clipAsset, volume, isLoop, isforceReplay));
        }