private void PlaceNewTower() { canPlaceTower = false; var newTower = Instantiate(previewTower, currentMouseGridPosition.GridPositionToVector3(), Quaternion.identity); // var towerComponent = newTower.GetComponent<Tower>(); if (!newTower /*|| !towerComponent*/) { return; } // towerComponent.Activate(); newTower.Activate(); TowerStore.AddTower(currentMouseGridPosition); placedTowersCount += 1; pathFinder.BlocksChanged = true; RefreshEnemyPaths(); resourcesController.AddCrystalsAmount(-towerShop.SelectedItem.GetBuildCost()); DestroyPreviewTower(); SwitchVfxOff(); OnMouseGridPositionChanged(currentMouseGridPosition); StartCoroutine(CanPlaceTowerCooldown()); }