static void Main(string[] args) { System.Resources.ResourceManager rm = new Resources.ResourceManager(typeof(System.Resources_Example.Recurso)); System.Globalization.CultureInfo cultureInfo = new Globalization.CultureInfo("pt-BR"); string d = rm.GetString("DESCRICAO", cultureInfo); Console.WriteLine(d); Console.ReadKey(); }
public HttpServer(Configuration config, Resources.ResourceManager resManager) { m_configuration = config; m_resourceManager = resManager; m_handlers = new Dictionary <string, Func <IHttpHeaders, IHttpContext, Task <JObject> > >(); m_handlers["initconnect"] = InitConnectMethod.Get(config, resManager.GameServer); m_handlers["getconfiguration"] = GetConfigurationMethod.Get(config, resManager); }
public GameEngine() { settings = new ApplicationSettings(); settings.Load(); int width = settings.WindowWidth; int height = settings.WindowHeight; int render_width = settings.RenderWidth; int render_height = settings.RenderHeight; resourceManager = new Resources.ResourceManager("data/"); effectHandler = new Rendering.PostProcessing.PostEffectHandler(); window = new Rendering.Window("Testing", width, height, settings.Resizeable); deviceResources = new Rendering.DeviceResources(window.GetHandle(), render_width, render_height, 60); // Load basic resources included in engine. // Some resources are required for renderer to function. InitializeEngineResources(); PostResourceLoadInitialization(); input = new Input(); gameTime = new GameTime(); accessors = new Accessors( gameTime.Accessor, input.Acessor ); stateMachine = new States.GameStateMachine(accessors); States.GameState testState = new States._TestState(accessors); stateMachine.Attach(testState); stateMachine.AddToStack("TestState"); testState.Load(resourceManager, deviceResources.Device); testState.Init(resourceManager); light = new GameObject("light", 0); light.SetScale(new Vector3(0.1f, 0.1f, 0.1f)); light.SetPosition(new Vector3(-5, 0, -5)); // TODO: Work this out. // Renderer must be created after state has loaded resources. // Need to make CubemapRenderer play nice with Renderer. renderer = new Rendering.Renderer(window, deviceResources, render_width, render_height, 60, effectHandler); Logger.Write(LogType.Info, "Engine Initialized"); }
public CubemapRenderer(D3D11.Device device, Resources.ResourceManager resourceManager) { this.device = device; shaderEnv = resourceManager.Shaders.GetFromAlias("KDX_SKYBOX_ENV_RENDERER").Shader; shaderIrr = resourceManager.Shaders.GetFromAlias("KDX_SKYBOX_IRR_RENDERER").Shader; cubeMesh = resourceManager.Meshes.GetFromAlias("KDX_CUBE_IN").Mesh; if (!cubeMesh.HasBuffers) { cubeMesh.CreateBuffers(device); } }
public GameServer(Configuration config, Resources.ResourceManager resManager, Commands.CommandManager commandManager) { m_configuration = config; commandManager.SetGameServer(this); CommandManager = commandManager; m_resourceManager = resManager; m_resourceManager.SetGameServer(this); var dnsEntry = Dns.GetHostEntry("37.46.132.72"); foreach (var address in dnsEntry.AddressList) { if (address.AddressFamily == AddressFamily.InterNetwork) { m_serverList = new IPEndPoint(address, 30110); } } UseAsync = true; }
public static Func <IHttpHeaders, IHttpContext, Task <JObject> > Get(Configuration config, Resources.ResourceManager resourceMgr) { return((headers, context) => { var result = new JObject(); var resources = new JArray(); var resourceSource = resourceMgr.GetRunningResources(); string resourceFilter; if (headers.TryGetByName("resources", out resourceFilter)) { var resourceNames = resourceFilter.Split(';'); resourceSource = resourceSource.Where(r => resourceNames.Contains(r.Name)); } else { // add the imports, if any if (config.Imports != null) { var imports = new JArray(); config.Imports.ForEach(a => imports.Add(a.ConfigURL)); result["imports"] = imports; } } // generate configuration with our filter function resourceSource.GenerateConfiguration(resources, (resource, rObject) => { // get download configuration for this resource var configEntry = resourceMgr.Configuration.GetDownloadConfiguration(resource.Name); if (configEntry != null) { if (!string.IsNullOrWhiteSpace(configEntry.BaseURL)) { rObject["fileServer"] = configEntry.BaseURL; } } }); result["resources"] = resources; result["fileServer"] = "http://%s/files/"; result["loadScreen"] = "nui://keks/index.html"; var source = new TaskCompletionSource <JObject>(); source.SetResult(result); return source.Task; }); }
private async Task Start(string configFileName) { Configuration config; try { config = Configuration.Load(configFileName ?? "citmp-server.yml"); // if running on WinNT default to using windowed logger if (Environment.OSVersion.Platform == PlatformID.Win32NT && !config.DisableWindowedLogger) { WindowedLogger.Initialize(config.DebugLog); } if (config.AutoStartResources == null) { this.Log().Fatal("No auto-started resources were configured."); return; } if (config.ListenPort == 0) { this.Log().Fatal("No port was configured."); return; } if (config.Downloads == null) { config.Downloads = new Dictionary<string, DownloadConfiguration>(); } } catch (System.IO.IOException) { this.Log().Fatal("Could not open the configuration file {0}.", configFileName ?? "citmp-server.yml"); return; } var platformServer = config.PlatformServer ?? "iv-platform.prod.citizen.re"; var client = new NPClient(platformServer, (config.PlatformPort == 0) ? (ushort)3036 : (ushort)config.PlatformPort); this.Log().Info("Connecting to Terminal platform server at {0}.", platformServer); var connectResult = client.Connect(); if (!connectResult) { this.Log().Fatal("Could not connect to the configured platform server ({0}).", platformServer); return; } this.Log().Info("Authenticating to Terminal with anonymous license key."); // authenticate anonymously var task = client.AuthenticateWithLicenseKey(""); if (!task.Wait(15000)) { this.Log().Fatal("Could not authenticate anonymously to the configured platform server ({0}) - operation timed out.", platformServer); return; } if (!task.Result) { this.Log().Fatal("Could not authenticate anonymously to the configured platform server ({0}).", platformServer); return; } this.Log().Info("Creating initial server instance."); var commandManager = new Commands.CommandManager(); var resManager = new Resources.ResourceManager(config); // create the game server (as resource scanning needs it now) var gameServer = new Game.GameServer(config, resManager, commandManager, client); // preparse resources if (config.PreParseResources != null) { this.Log().Info("Pre-parsing resources: {0}", string.Join(", ", config.PreParseResources)); foreach (var resource in config.PreParseResources) { resManager.ScanResources("resources/", resource); var res = resManager.GetResource(resource); if (res != null) { await res.Start(); } } } else { this.Log().Warn("No PreParseResources defined. This usually means you're using an outdated configuration file. Please consider this."); } // scan resources resManager.ScanResources("resources/"); // start the game server gameServer.Start(); // and initialize the HTTP server var httpServer = new HTTP.HttpServer(config, resManager); httpServer.Start(); // start resources foreach (var resource in config.AutoStartResources) { var res = resManager.GetResource(resource); if (res == null) { this.Log().Error("Could not find auto-started resource {0}.", resource); } else { await res.Start(); } } // start synchronizing the started resources resManager.StartSynchronization(); // main loop int lastTickCount = Environment.TickCount; while (true) { Thread.Sleep(5); var tc = Environment.TickCount; gameServer.Tick(tc - lastTickCount); lastTickCount = tc; } }
protected abstract void LoadResources(Resources.ResourceManager resourceManager, SharpDX.Direct3D11.Device device);
public void Load(Resources.ResourceManager resourceManager, SharpDX.Direct3D11.Device device) { Logger.StartLogSection(string.Format("{0} - Loading State Resources", Name)); LoadResources(resourceManager, device); Logger.EndLogSection(); }
public static string ToHumanDurationTr(this Hangfire.Dashboard.HtmlHelper htmlHelper, Resources.ResourceManager resource, TimeSpan?duration, bool displaySign = true) { if (duration == null) { return(null); } var builder = new StringBuilder(); if (displaySign) { builder.Append(duration.Value.TotalMilliseconds < 0 ? "-" : "+"); } duration = duration.Value.Duration(); if (duration.Value.Days > 0) { builder.Append($"{duration.Value.Days}{resource.GetString("d")} "); } if (duration.Value.Hours > 0) { builder.Append($"{duration.Value.Hours}{resource.GetString("h")} "); } if (duration.Value.Minutes > 0) { builder.Append($"{duration.Value.Minutes}{resource.GetString("m")} "); } if (duration.Value.TotalHours < 1) { if (duration.Value.Seconds > 0) { builder.Append(duration.Value.Seconds); if (duration.Value.Milliseconds > 0) { builder.Append($".{duration.Value.Milliseconds.ToString().PadLeft(3, '0')}"); } builder.Append($"{resource.GetString("s")} "); } else { if (duration.Value.Milliseconds > 0) { builder.Append($"{duration.Value.Milliseconds}{resource.GetString("ms")} "); } } } if (builder.Length <= 1) { builder.Append($" <1{resource.GetString("ms")} "); } builder.Remove(builder.Length - 1, 1); return(builder.ToString()); }