public void Load(TextAsset tree_file) { ResourceTreeLoader <ResourceTreeNode> resourceTreeLoader = new ResourceTreeLoader <ResourceTreeNode>(tree_file); foreach (ResourceTreeNode item in resourceTreeLoader) { string a = item.Id.Substring(0, 1); if (string.Equals(a, "_")) { new TechTreeTitle(item.Id, this, Strings.Get("STRINGS.RESEARCH.TREES.TITLE" + item.Id.ToUpper()), item); } } }
public void Load(TextAsset tree_file) { ResourceTreeLoader <ResourceTreeNode> resourceTreeLoader = new ResourceTreeLoader <ResourceTreeNode>(tree_file); foreach (ResourceTreeNode item in resourceTreeLoader) { string a = item.Id.Substring(0, 1); if (!string.Equals(a, "_")) { Tech tech = TryGet(item.Id); if (tech == null) { tech = new Tech(item.Id, this, Strings.Get("STRINGS.RESEARCH.TECHS." + item.Id.ToUpper() + ".NAME"), Strings.Get("STRINGS.RESEARCH.TECHS." + item.Id.ToUpper() + ".DESC"), item); } foreach (ResourceTreeNode reference in item.references) { Tech tech2 = TryGet(reference.Id); if (tech2 == null) { tech2 = new Tech(reference.Id, this, Strings.Get("STRINGS.RESEARCH.TECHS." + reference.Id.ToUpper() + ".NAME"), Strings.Get("STRINGS.RESEARCH.TECHS." + reference.Id.ToUpper() + ".DESC"), reference); } tech2.requiredTech.Add(tech); tech.unlockedTech.Add(tech2); } } } tierCount = 0; foreach (Tech resource in resources) { resource.tier = GetTier(resource); List <Tuple <string, float> > list = TECH_TIERS[resource.tier]; foreach (Tuple <string, float> item2 in list) { resource.costsByResearchTypeID.Add(item2.first, item2.second); } tierCount = Math.Max(resource.tier + 1, tierCount); } }