public override void PlaceTile(TownManager tm, Map map, List <Tile> buildingTiles, int rotAmt, Vector2 curBuildRotScale) { ResourceTile rT = buildingTiles[0] as ResourceTile; rotatedScale = curBuildRotScale; CollectResourceBuildingTile bMain = new CollectResourceBuildingTile(buildingTiles[0].GetMapLoc(), buildingTiles[0].GetWorldLoc(), 'B', buildingTiles[0].GetTileObj(), this, rT.GetIsTrees()); bMain.mapScript = map; bMain.tm = tm; Vector2 tileMapPos = buildingTiles[0].GetMapLoc(); List <WorldResource> resources = rT.GetResourcesList(); map.SetTileFromMapPos((int)tileMapPos.x, (int)tileMapPos.y, bMain); bMain.SetResourcesLeft(resources.Count); for (int i = 0; i < resources.Count; i++) { // Create a task for each tree and send it to the town manager citizenTasks list Queue <Target> taskQ = new Queue <Target>(); Vector3 loc = resources[i].GetResourceObject().transform.position; taskQ.Enqueue(new Target(loc, bMain, resources[i], null, 4f, false, true)); taskQ.Enqueue(new Target(new Vector3(0, 0, 0), false)); Task t = new Task(taskQ, true); tm.AddTask(t); } }