示例#1
0
 void Start()
 {
     // Getting the reference for the zombie pool
     Zpool = ResourcePooler.instance;
     // Starting the spawn z coroutine
     StartCoroutine(SpawnZ(Random.Range(0f, 4f)));
 }
示例#2
0
 // Use this for initialization
 void Start()
 {
     instance = this;
     objPool  = new Queue <GameObject>();
     foreach (Pool pool in pools)
     {
         // Instantiate all the game objects and store them in the queue
         GameObject obj = Instantiate(pool.prefab);
         obj.SetActive(false);
         objPool.Enqueue(obj);
     }
 }