private void OnTriggerExit(Collider other) { ResourcePoolMember otherRPM = other.GetComponent <ResourcePoolMember>(); if (otherRPM != null) { otherRPM.Despawn(); } }
private void destorySelf() { ResourcePoolMember rpm = gameObject.GetComponent <ResourcePoolMember>(); if (rpm != null) { rpm.Despawn(); } else { Destroy(gameObject); } }