private void LoadSprite() { if (ResourceType != ResourceType.None) { resourceImage.sprite = spriteBundles.GetSprite(ResourceType); } }
public void SetInfo(ResourceType resourceType, int amount) { this.ResourceType = resourceType; this.Amount = amount; ResourceImage.sprite = SpriteBundle.GetSprite(resourceType); ResourceNameText.text = resourceType.ToString(); ResourceAmountText.text = amount.ToString(); }