public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); LuaProfilerWrap.Register(L); ResourceCacheTypeWrap.Register(L); ResourceMgrWrap.Register(L); PlayerAttribeWrap.Register(L); PlayerDisplayWrap.Register(L); LuaCnsConfigWrap.Register(L); GlobalConfigMgrWrap.Register(L); Singleton_ResourceMgrWrap.Register(L); BaseResLoaderWrap.Register(L); MonoSingleton_GlobalConfigMgrWrap.Register(L); L.BeginModule("LuaInterface"); LuaInterface_LuaInjectionStationWrap.Register(L); LuaInterface_InjectTypeWrap.Register(L); L.EndModule(); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); UnityEngine_RectTransformWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("UI"); UnityEngine_UI_TextWrap.Register(L); UnityEngine_UI_MaskableGraphicWrap.Register(L); UnityEngine_UI_GraphicWrap.Register(L); L.EndModule(); L.BeginModule("EventSystems"); UnityEngine_EventSystems_UIBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.BeginModule("RectTransform"); L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties); L.EndModule(); L.EndModule(); L.BeginModule("Mugen"); Mugen_Cns_TypeWrap.Register(L); Mugen_Cns_MoveTypeWrap.Register(L); Mugen_Cns_PhysicsTypeWrap.Register(L); Mugen_CnsStateTriggerTypeWrap.Register(L); Mugen_CnsStateTypeWrap.Register(L); Mugen_CNSStateDefWrap.Register(L); Mugen_CNSStateWrap.Register(L); Mugen_AI_TypeWrap.Register(L); Mugen_Cmd_CommandWrap.Register(L); Mugen_AI_CommandWrap.Register(L); L.EndModule(); L.BeginModule("Utils"); Utils_CachedMonoBehaviourWrap.Register(L); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Func_LuaInterface_LuaTable_string_bool", System_Func_LuaInterface_LuaTable_string_bool); L.RegFunction("Action_float_bool_UnityEngine_GameObject", System_Action_float_bool_UnityEngine_GameObject); L.RegFunction("Action_bool", System_Action_bool); L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation); L.RegFunction("Action_float_bool_UnityEngine_Texture", System_Action_float_bool_UnityEngine_Texture); L.RegFunction("Action_float_bool_UnityEngine_Material", System_Action_float_bool_UnityEngine_Material); L.RegFunction("Action_float_bool_UnityEngine_AudioClip", System_Action_float_bool_UnityEngine_AudioClip); L.RegFunction("Action_float_bool_UnityEngine_TextAsset", System_Action_float_bool_UnityEngine_TextAsset); L.RegFunction("Action_float_bool_UnityEngine_AnimationClip", System_Action_float_bool_UnityEngine_AnimationClip); L.RegFunction("Action_float_bool_UnityEngine_RuntimeAnimatorController", System_Action_float_bool_UnityEngine_RuntimeAnimatorController); L.RegFunction("Action_float_bool_UnityEngine_Shader", System_Action_float_bool_UnityEngine_Shader); L.RegFunction("Action_float_bool_UnityEngine_Font", System_Action_float_bool_UnityEngine_Font); L.RegFunction("Action_float_bool_UnityEngine_Objects", System_Action_float_bool_UnityEngine_Objects); L.RegFunction("Action_float_bool_UnityEngine_ScriptableObject", System_Action_float_bool_UnityEngine_ScriptableObject); L.RegFunction("Action_float_bool_UnityEngine_ShaderVariantCollection", System_Action_float_bool_UnityEngine_ShaderVariantCollection); L.RegFunction("Action_LuaInterface_LuaTable_Mugen_CNSState", System_Action_LuaInterface_LuaTable_Mugen_CNSState); L.RegFunction("Action_UnityEngine_AsyncOperation_bool", System_Action_UnityEngine_AsyncOperation_bool); L.EndModule(); L.BeginModule("BaseResLoader"); L.RegFunction("OnGetItem_UnityEngine_MeshRenderer", BaseResLoader_OnGetItem_UnityEngine_MeshRenderer); L.RegFunction("OnGetItem_UnityEngine_SpriteRenderer", BaseResLoader_OnGetItem_UnityEngine_SpriteRenderer); L.RegFunction("OnGetItem_UnityEngine_TextMesh", BaseResLoader_OnGetItem_UnityEngine_TextMesh); L.RegFunction("OnGetItem_UnityEngine_Animator", BaseResLoader_OnGetItem_UnityEngine_Animator); L.RegFunction("OnGetItem1_UnityEngine_SpriteRenderer", BaseResLoader_OnGetItem1_UnityEngine_SpriteRenderer); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }
public static void Bind(LuaState L) { float t = Time.realtimeSinceStartup; L.BeginModule(null); LuaInterface_DebuggerWrap.Register(L); UIPanelWrap.Register(L); UILabelWrap.Register(L); UIGridWrap.Register(L); UtilWrap.Register(L); LuaHelperWrap.Register(L); LuaBehaviourWrap.Register(L); LuaManagerWrap.Register(L); ResourceMgrWrap.Register(L); SceneMgrWrap.Register(L); UIRectWrap.Register(L); UIWidgetWrap.Register(L); UIWidgetContainerWrap.Register(L); MonoSingletonMgr_LuaManagerWrap.Register(L); SingletonManager_ResourceMgrWrap.Register(L); MonoSingletonMgr_SceneMgrWrap.Register(L); L.BeginModule("UnityEngine"); UnityEngine_ComponentWrap.Register(L); UnityEngine_TransformWrap.Register(L); UnityEngine_MaterialWrap.Register(L); UnityEngine_LightWrap.Register(L); UnityEngine_CameraWrap.Register(L); UnityEngine_AudioSourceWrap.Register(L); UnityEngine_BehaviourWrap.Register(L); UnityEngine_MonoBehaviourWrap.Register(L); UnityEngine_GameObjectWrap.Register(L); UnityEngine_TrackedReferenceWrap.Register(L); UnityEngine_ApplicationWrap.Register(L); UnityEngine_PhysicsWrap.Register(L); UnityEngine_ColliderWrap.Register(L); UnityEngine_TimeWrap.Register(L); UnityEngine_TextureWrap.Register(L); UnityEngine_Texture2DWrap.Register(L); UnityEngine_ShaderWrap.Register(L); UnityEngine_RendererWrap.Register(L); UnityEngine_WWWWrap.Register(L); UnityEngine_ScreenWrap.Register(L); UnityEngine_CameraClearFlagsWrap.Register(L); UnityEngine_AudioClipWrap.Register(L); UnityEngine_AssetBundleWrap.Register(L); UnityEngine_ParticleSystemWrap.Register(L); UnityEngine_AsyncOperationWrap.Register(L); UnityEngine_LightTypeWrap.Register(L); UnityEngine_SleepTimeoutWrap.Register(L); UnityEngine_AnimatorWrap.Register(L); UnityEngine_InputWrap.Register(L); UnityEngine_KeyCodeWrap.Register(L); UnityEngine_SkinnedMeshRendererWrap.Register(L); UnityEngine_SpaceWrap.Register(L); UnityEngine_AnimationBlendModeWrap.Register(L); UnityEngine_QueueModeWrap.Register(L); UnityEngine_PlayModeWrap.Register(L); UnityEngine_WrapModeWrap.Register(L); UnityEngine_QualitySettingsWrap.Register(L); UnityEngine_RenderSettingsWrap.Register(L); UnityEngine_ResourcesWrap.Register(L); L.BeginModule("Experimental"); L.BeginModule("Director"); UnityEngine_Experimental_Director_DirectorPlayerWrap.Register(L); L.EndModule(); L.EndModule(); L.BeginModule("Events"); L.RegFunction("UnityAction", UnityEngine_Events_UnityAction); L.EndModule(); L.BeginModule("Camera"); L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback); L.EndModule(); L.BeginModule("Application"); L.RegFunction("LogCallback", UnityEngine_Application_LogCallback); L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback); L.EndModule(); L.BeginModule("AudioClip"); L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback); L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback); L.EndModule(); L.EndModule(); L.BeginModule("System"); L.RegFunction("Action", System_Action); L.RegFunction("Predicate_int", System_Predicate_int); L.RegFunction("Action_int", System_Action_int); L.RegFunction("Comparison_int", System_Comparison_int); L.RegFunction("Func_int_int", System_Func_int_int); L.RegFunction("Comparison_UnityEngine_Transform", System_Comparison_UnityEngine_Transform); L.RegFunction("Action_UnityEngine_Object", System_Action_UnityEngine_Object); L.RegFunction("Action_float", System_Action_float); L.EndModule(); L.BeginModule("UIPanel"); L.RegFunction("OnGeometryUpdated", UIPanel_OnGeometryUpdated); L.RegFunction("OnClippingMoved", UIPanel_OnClippingMoved); L.EndModule(); L.BeginModule("UIWidget"); L.RegFunction("OnDimensionsChanged", UIWidget_OnDimensionsChanged); L.RegFunction("OnPostFillCallback", UIWidget_OnPostFillCallback); L.RegFunction("HitCheck", UIWidget_HitCheck); L.EndModule(); L.BeginModule("UIDrawCall"); L.RegFunction("OnRenderCallback", UIDrawCall_OnRenderCallback); L.EndModule(); L.BeginModule("UIGrid"); L.RegFunction("OnReposition", UIGrid_OnReposition); L.EndModule(); L.EndModule(); L.BeginPreLoad(); L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer)); L.AddPreLoad("UnityEngine.ParticleEmitter", LuaOpen_UnityEngine_ParticleEmitter, typeof(UnityEngine.ParticleEmitter)); L.AddPreLoad("UnityEngine.ParticleRenderer", LuaOpen_UnityEngine_ParticleRenderer, typeof(UnityEngine.ParticleRenderer)); L.AddPreLoad("UnityEngine.ParticleAnimator", LuaOpen_UnityEngine_ParticleAnimator, typeof(UnityEngine.ParticleAnimator)); L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider)); L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider)); L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider)); L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController)); L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider)); L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation)); L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip)); L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState)); L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights)); L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture)); L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody)); L.EndPreLoad(); Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t); }