private void Awake() { // Need to make sure Manager registry is initialized first groundPlane = new Plane(Vector3.up, Vector3.up); foreach (string s in ResourceLoader.FindAssetBundlePaths()) { Debug.Log(s); } possibleTiles = WWResourceController.GetResourceKeysByAssetBundle("ww_basic_assets", "characters"); Debug.LogWarning(possibleTiles.Count); }