示例#1
0
        IEnumerator LoadImpl <T>(string path, ResourceLoadFinishDelegateVoid <T> callback) where T : UnityEngine.Object
        {
            var request = UnityEngine.Resources.LoadAsync <T>(path);

            while (request.isDone == false)
            {
                yield return(null);
            }

            callback(request.asset as T);
        }
示例#2
0
 public void Load <T>(string path, ResourceLoadFinishDelegateVoid <T> callback) where T : UnityEngine.Object
 {
     Game.Instance.coroutineManager.Start(LoadImpl(path, callback));
 }