IEnumerator Solve(Fraction fr)
    {
//		Dictionary<Transform,float> fuses = new Dictionary<Transform,float>();
        // burst cubes apart
        float dt = .4f;

        foreach (DanMeyerCube dmc in cubes)
        {
            if (dmc)
            {
                //			fuses.Add(dmc.transform,Random.Range(.5f,2.2f));
                Rigidbody rb         = dmc.gameObject.AddComponent <Rigidbody>();
                Vector3   awayVector = dmc.transform.localPosition - CenterOfCube();
                float     awayForce  = 155;
                rb.AddForce(awayVector * awayForce);
            }
        }
        yield return(StartCoroutine(DestroyCubesRandomly()));

        resourceDrop.DropResource();


        // pop them one by one
//		int cubesToSkip = NumberCubesActive() / 5;
//		float percentChanceToSkipTime = 1/(float)cubesToSkip; // do 1 / n cubes every frame

        yield return(0);



        Destroy(this.gameObject);
        Debug.Log("<color=#f55>DESTROYED</color>");
        PlayerNowMessage.inst.Display("Correct! This structure had " + fr.ToString() + " cubes.");
    }
示例#2
0
    public void DestroyedByPlayer()
    {
        ResourceDrop rd = GetComponentInChildren <ResourceDrop>();

        if (rd)
        {
            rd.DropResource();
        }
    }