示例#1
0
 public override void OnAttacked(HitInfo info)
 {
     if (IsTooHot() && info.WeaponPrefab is BaseMelee)
     {
         if (info.Initiator is BasePlayer)
         {
             HitInfo hitInfo = new HitInfo();
             hitInfo.damageTypes.Add(DamageType.Heat, 5f);
             hitInfo.DoHitEffects = true;
             hitInfo.DidHit       = true;
             hitInfo.HitBone      = 0u;
             hitInfo.Initiator    = this;
             hitInfo.PointStart   = base.transform.position;
             Effect.server.Run("assets/bundled/prefabs/fx/impacts/additive/fire.prefab", info.Initiator, 0u, new Vector3(0f, 1f, 0f), Vector3.up);
         }
     }
     else
     {
         if ((bool)resourceDispenser)
         {
             resourceDispenser.OnAttacked(info);
         }
         base.OnAttacked(info);
     }
 }
示例#2
0
 public override void OnAttacked(HitInfo info)
 {
     if (base.isServer)
     {
         ResetRemovalTime();
         if ((bool)resourceDispenser)
         {
             resourceDispenser.OnAttacked(info);
         }
         if (!info.DidGather)
         {
             base.OnAttacked(info);
         }
     }
 }