private void OnEnable() { m_Controller = new ResourceBuilderController(); m_Controller.OnLoadingResource += OnLoadingResource; m_Controller.OnLoadingAsset += OnLoadingAsset; m_Controller.OnLoadCompleted += OnLoadCompleted; m_Controller.OnAnalyzingAsset += OnAnalyzingAsset; m_Controller.OnAnalyzeCompleted += OnAnalyzeCompleted; m_Controller.ProcessingAssetBundle += OnProcessingAssetBundle; m_Controller.ProcessingBinary += OnProcessingBinary; m_Controller.ProcessResourceComplete += OnProcessResourceComplete; m_Controller.BuildResourceError += OnBuildResourceError; m_OrderBuildResources = false; if (m_Controller.Load()) { Debug.Log("Load configuration success."); m_CompressionHelperTypeNameIndex = 0; string[] compressionHelperTypeNames = m_Controller.GetCompressionHelperTypeNames(); for (int i = 0; i < compressionHelperTypeNames.Length; i++) { if (m_Controller.CompressionHelperTypeName == compressionHelperTypeNames[i]) { m_CompressionHelperTypeNameIndex = i; break; } } m_Controller.RefreshCompressionHelper(); m_BuildEventHandlerTypeNameIndex = 0; string[] buildEventHandlerTypeNames = m_Controller.GetBuildEventHandlerTypeNames(); for (int i = 0; i < buildEventHandlerTypeNames.Length; i++) { if (m_Controller.BuildEventHandlerTypeName == buildEventHandlerTypeNames[i]) { m_BuildEventHandlerTypeNameIndex = i; break; } } m_Controller.RefreshBuildEventHandler(); } else { Debug.LogWarning("Load configuration failure."); } }
private static void Run(int?internalResourceVersion, Platform platforms, string outputDirectory, string buildEventHandlerTypeName) { ResourceBuilderController controller = new ResourceBuilderController(); if (!controller.Load()) { throw new GameFrameworkException("Load configuration failure."); } else { Debug.Log("Load configuration success."); } if (platforms != Platform.Undefined) { controller.Platforms = platforms; } if (internalResourceVersion.HasValue) { controller.InternalResourceVersion = internalResourceVersion.Value; } if (outputDirectory != null) { controller.OutputDirectory = outputDirectory; } if (buildEventHandlerTypeName != null) { controller.BuildEventHandlerTypeName = buildEventHandlerTypeName; } if (!controller.IsValidOutputDirectory) { throw new GameFrameworkException(Utility.Text.Format("Output directory '{0}' is invalid.", controller.OutputDirectory)); } if (!controller.BuildResources()) { throw new GameFrameworkException("Build resources failure."); } else { Debug.Log("Build resources success."); controller.Save(); } }
private void OnEnable() { m_Controller = new ResourceBuilderController(); m_Controller.OnLoadingResource += OnLoadingResource; m_Controller.OnLoadingAsset += OnLoadingAsset; m_Controller.OnLoadCompleted += OnLoadCompleted; m_Controller.OnAnalyzingAsset += OnAnalyzingAsset; m_Controller.OnAnalyzeCompleted += OnAnalyzeCompleted; m_Controller.ProcessingAssetBundle += OnProcessingAssetBundle; m_Controller.ProcessingBinary += OnProcessingBinary; m_Controller.ProcessResourceComplete += OnProcessResourceComplete; m_Controller.BuildResourceError += OnBuildResourceError; AssetBundleFileCalculate.AssetBundleFileLength = AssetBundleFileCalculate.GetDirectoryLength(ConfigPath.AssetBundleFilePath); AssetBundleFileCalculate.AssetBundleFileLenString = AssetBundleFileCalculate.GetResourceVersion(AssetBundleFileCalculate.AssetBundleFileLength); m_Controller.ResourceUpdating = AssetBundleFileCalculate.AssetBundleFileLenString; m_Controller.ApplicationUpdating = ""; m_OrderBuildResources = false; //加载核心Dll前缀 Utility.Assembly.LoadAssembly("DBD"); if (m_Controller.Load()) { Debug.Log("Load configuration success."); m_BuildEventHandlerTypeNameIndex = 0; string[] buildEventHandlerTypeNames = m_Controller.GetBuildEventHandlerTypeNames(); for (int i = 0; i < buildEventHandlerTypeNames.Length; i++) { if (m_Controller.BuildEventHandlerTypeName == buildEventHandlerTypeNames[i]) { m_BuildEventHandlerTypeNameIndex = i; break; } } m_Controller.RefreshBuildEventHandler(); } else { Debug.LogWarning("Load configuration failure."); } }