/// <summary> /// Updates the dictionary to correspond with the GameResources database /// </summary> /// <param name="data"></param> public void SetResources() { startingResources = new ResourceAmountDictionary(); for (int i = 0; i < DataManager.ResourcesData.dataArray.Length; i++) { startingResources.Add(DataManager.ResourcesData.dataArray[i].Name, 0); } }
public void Init() { money = startingMoney; resources = new ResourceAmountDictionary(); foreach (KeyValuePair <string, int> pair in startingResources) { resources.Add(pair.Key, pair.Value); } }