public bool PushResource(Resource.Res type, int amount) { if (this.type == type) { if (count <= maxWeight) { count += amount; return(true); } } return(false); }
public bool PullResource(Resource.Res type, int amount) { if (this.type == type) { if (count >= amount) { count -= amount; return(true); } } Debug.Log("Falscher Type oder voller Lagerplatz"); return(false); }