示例#1
0
        /// <summary>
        /// This constructor gets all the pieces at once.
        /// </summary>
        /// <param name="rBitmapSmall"></param>
        /// <param name="rBitmap"></param>
        /// <param name="description"></param>
        /// <param name="rLargeSizeBitmap"></param>
        public MenuItem(Resource.BitmapResources rBitmapSmall, Resource.BitmapResources rBitmap, string description, Resource.BitmapResources rLargeSizeBitmap)
        {
            // Get the images from the resource manager.
            _imageSmall = Resource.GetBitmap(rBitmapSmall);
            _image      = Resource.GetBitmap(rBitmap);

            // Set the description.
            _description = description;

            // Create the step arrays for zooming in and out.
            _widthSteps  = new int[MenuItemPanel.maxStep];
            _heightSteps = new int[MenuItemPanel.maxStep];

            // Get the difference in size between the large and small images.
            int wDiff = _image.Width - _imageSmall.Width;
            int hDiff = _image.Height - _imageSmall.Height;

            // Pre-calculate the width and height values for scaling the image.
            for (int i = 1; i < MenuItemPanel.maxStep; i++)
            {
                _widthSteps[i]  = (wDiff / MenuItemPanel.maxStep) * i;
                _heightSteps[i] = (hDiff / MenuItemPanel.maxStep) * i;
            }

            // Set the large width and height based on one of the main icons.
            Bitmap bmp = Resource.GetBitmap(rLargeSizeBitmap);

            _largeWidth  = bmp.Width;
            _largeHeight = bmp.Height;
        }
示例#2
0
 internal static System.Drawing.Bitmap GetBitmap(Resource.BitmapResources id)
 {
     return((System.Drawing.Bitmap)(ResourceManager.GetObject(((short)(id)))));
 }
示例#3
0
 internal static nanoFramework.UI.Bitmap GetBitmap(Resource.BitmapResources id)
 {
     return((nanoFramework.UI.Bitmap)(nanoFramework.Runtime.Native.ResourceUtility.GetObject(ResourceManager, id)));
 }