示例#1
0
        internal override void ConstructResolvedTraits(ResolvedTraitSetBuilder rtsb, ResolveOptions resOpt)
        {
            // base traits then add any elevated from attributes then add things exhibited by the att.
            CdmObjectReference baseClass = this.ExtendsEntityRef;

            if (baseClass != null)
            {
                // merge in all from base class
                rtsb.MergeTraits((baseClass as CdmObjectReferenceBase).FetchResolvedTraits(resOpt));
            }

            if (this.Attributes != null)
            {
                ResolvedTraitSet rtsElevated = new ResolvedTraitSet(resOpt);
                for (int i = 0; i < this.Attributes.Count; i++)
                {
                    dynamic att    = this.Attributes.AllItems[i];
                    dynamic rtsAtt = att.FetchResolvedTraits(resOpt);
                    if (rtsAtt?.HasElevated == true)
                    {
                        rtsElevated = rtsElevated.MergeSet(rtsAtt, true);
                    }
                }
                rtsb.MergeTraits(rtsElevated);
            }
            this.ConstructResolvedTraitsDef(null, rtsb, resOpt);
        }
示例#2
0
        internal override void ConstructResolvedTraits(ResolvedTraitSetBuilder rtsb, ResolveOptions resOpt)
        {
            CdmObjectDefinition objDef = this.FetchObjectDefinition <CdmObjectDefinition>(resOpt);

            if (objDef != null)
            {
                ResolvedTraitSet rtsInh = (objDef as CdmObjectDefinitionBase).FetchResolvedTraits(resOpt);
                if (rtsInh != null)
                {
                    rtsInh = rtsInh.DeepCopy();
                }
                rtsb.TakeReference(rtsInh);
            }
            else
            {
                string defName = this.FetchObjectDefinitionName();
                Logger.Warning(defName, this.Ctx, $"unable to resolve an object from the reference '{defName}'");
            }

            if (this.AppliedTraits != null)
            {
                foreach (CdmTraitReference at in this.AppliedTraits)
                {
                    rtsb.MergeTraits(at.FetchResolvedTraits(resOpt));
                }
            }
        }
示例#3
0
        /// <summary>
        /// Projections require a new resolved attribute to be created multiple times
        /// This function allows us to create new resolved attributes based on a input attribute
        /// </summary>
        /// <param name="projCtx"></param>
        /// <param name="attrCtxUnder"></param>
        /// <param name="targetAttr"></param>
        /// <param name="overrideDefaultName"></param>
        /// <param name="addedSimpleRefTraits"></param>
        /// <returns></returns>
        internal static ResolvedAttribute CreateNewResolvedAttribute(
            ProjectionContext projCtx,
            CdmAttributeContext attrCtxUnder,
            CdmAttribute targetAttr,
            string overrideDefaultName         = null,
            List <string> addedSimpleRefTraits = null)
        {
            ResolvedAttribute newResAttr = new ResolvedAttribute(
                projCtx.ProjectionDirective.ResOpt,
                targetAttr,
                !string.IsNullOrWhiteSpace(overrideDefaultName) ? overrideDefaultName : targetAttr.GetName(), attrCtxUnder);

            if (addedSimpleRefTraits != null)
            {
                foreach (string trait in addedSimpleRefTraits)
                {
                    if (targetAttr.AppliedTraits.Item(trait) == null)
                    {
                        targetAttr.AppliedTraits.Add(trait, true);
                    }
                }
            }

            ResolvedTraitSet resTraitSet = targetAttr.FetchResolvedTraits(projCtx.ProjectionDirective.ResOpt);

            // Create deep a copy of traits to avoid conflicts in case of parameters
            if (resTraitSet != null)
            {
                newResAttr.ResolvedTraits = resTraitSet.DeepCopy();
            }

            return(newResAttr);
        }
示例#4
0
        /// Returns a map from parameter names to the final argument values for a trait reference.
        /// Values come (in this order) from base trait defaults, then default overrides on inheritence,
        /// then values supplied on this reference.
        public Dictionary <string, dynamic> FetchFinalArgumentValues(ResolveOptions resOpt)
        {
            Dictionary <string, dynamic> finalArgs = new Dictionary <string, dynamic>();
            // get resolved traits does all the work, just clean up the answers
            ResolvedTraitSet rts = this.FetchResolvedTraits(resOpt);

            if (rts == null)
            {
                return(null);
            }
            // there is only one resolved trait
            ResolvedTrait rt = rts.First;

            if (rt.ParameterValues != null && rt.ParameterValues.Length > 0)
            {
                int l = rt.ParameterValues.Length;
                for (int i = 0; i < l; i++)
                {
                    var     p    = rt.ParameterValues.FetchParameterAtIndex(i);
                    dynamic v    = rt.ParameterValues.FetchValue(i);
                    string  name = p.Name;
                    if (name == null)
                    {
                        name = i.ToString();
                    }
                    finalArgs.Add(name, v);
                }
            }

            return(finalArgs);
        }
示例#5
0
        internal static CdmAttributeContext CreateChildUnder(ResolveOptions resOpt, AttributeContextParameters acp)
        {
            if (acp == null)
            {
                return(null);
            }

            if (acp.type == CdmAttributeContextType.PassThrough)
            {
                return(acp.under);
            }

            // this flag makes sure we hold on to any resolved object refs when things get copied
            resOpt.SaveResolutionsOnCopy = true;

            CdmObjectReference definition = null;
            ResolvedTraitSet   rtsApplied = null;

            // get a simple reference to definition object to avoid getting the traits that might be part of this ref
            // included in the link to the definition.
            if (acp.Regarding != null)
            {
                // make a portable reference. this MUST be fixed up when the context node lands in the final document
                definition = (acp.Regarding as CdmObjectBase).CreatePortableReference(resOpt);
                // now get the traits applied at this reference (applied only, not the ones that are part of the definition of the object)
                // and make them the traits for this context
                if (acp.IncludeTraits)
                {
                    rtsApplied = (acp.Regarding as CdmObjectBase).FetchResolvedTraits(resOpt);
                }
            }

            CdmAttributeContext underChild = acp.under.Ctx.Corpus.MakeObject <CdmAttributeContext>(CdmObjectType.AttributeContextDef, acp.Name);

            // need context to make this a 'live' object
            underChild.Ctx        = acp.under.Ctx;
            underChild.InDocument = acp.under.InDocument;
            underChild.Type       = acp.type;
            underChild.Definition = definition;
            // add traits if there are any
            if (rtsApplied?.Set != null)
            {
                rtsApplied.Set.ForEach(rt =>
                {
                    var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOpt, rt);
                    underChild.ExhibitsTraits.Add(traitRef);
                });
            }

            // add to parent
            underChild.SetParent(resOpt, acp.under);

            if (resOpt.MapOldCtxToNewCtx != null)
            {
                resOpt.MapOldCtxToNewCtx[underChild] = underChild; // so we can find every node, not only the replaced ones
            }

            return(underChild);
        }
示例#6
0
        internal static CdmAttributeContext CreateChildUnder(ResolveOptions resOpt, AttributeContextParameters acp)
        {
            if (acp == null)
            {
                return(null);
            }

            if (acp.type == CdmAttributeContextType.PassThrough)
            {
                return(acp.under as CdmAttributeContext);
            }

            // this flag makes sure we hold on to any resolved object refs when things get copied
            ResolveOptions resOptCopy = CdmObjectBase.CopyResolveOptions(resOpt);

            resOptCopy.SaveResolutionsOnCopy = true;

            CdmObjectReference definition = null;
            ResolvedTraitSet   rtsApplied = null;

            // get a simple reference to definition object to avoid getting the traits that might be part of this ref
            // included in the link to the definition.
            if (acp.Regarding != null)
            {
                definition            = acp.Regarding.CreateSimpleReference(resOptCopy);
                definition.InDocument = acp.under.InDocument; // ref is in same doc as context
                // now get the traits applied at this reference (applied only, not the ones that are part of the definition of the object)
                // and make them the traits for this context
                if (acp.IncludeTraits)
                {
                    rtsApplied = (acp.Regarding as CdmObjectBase).FetchResolvedTraits(resOptCopy);
                }
            }

            CdmAttributeContext underChild = acp.under.Ctx.Corpus.MakeObject <CdmAttributeContext>(CdmObjectType.AttributeContextDef, acp.Name);

            // need context to make this a 'live' object
            underChild.Ctx        = acp.under.Ctx;
            underChild.InDocument = (acp.under as CdmAttributeContext).InDocument;
            underChild.Type       = acp.type;
            underChild.Definition = definition;
            // add traits if there are any
            if (rtsApplied?.Set != null)
            {
                rtsApplied.Set.ForEach(rt =>
                {
                    var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                    underChild.ExhibitsTraits.Add(traitRef);
                });
            }

            // add to parent
            underChild.SetParent(resOptCopy, acp.under as CdmAttributeContext);

            return(underChild);
        }
示例#7
0
        internal override ResolvedAttributeSetBuilder ConstructResolvedAttributes(ResolveOptions resOpt, CdmAttributeContext under = null)
        {
            // find and cache the complete set of attributes
            // attributes definitions originate from and then get modified by subsequent re-defintions from (in this order):
            // the datatype used as an attribute, traits applied to that datatype,
            // the purpose of the attribute, dynamic traits applied to the attribute.
            ResolvedAttributeSetBuilder rasb = new ResolvedAttributeSetBuilder();

            rasb.ResolvedAttributeSet.AttributeContext = under;

            // add this attribute to the set
            // make a new one and apply dynamic traits
            ResolvedAttribute newAtt = new ResolvedAttribute(resOpt, this, this.Name, under as CdmAttributeContext);

            rasb.OwnOne(newAtt);

            ResolvedTraitSet rts = this.FetchResolvedTraits(resOpt);
            // this context object holds all of the info about what needs to happen to resolve these attribute
            // make a copy and add defaults if missing
            CdmAttributeResolutionGuidance resGuideWithDefault;

            if (this.ResolutionGuidance != null)
            {
                resGuideWithDefault = (CdmAttributeResolutionGuidance)this.ResolutionGuidance.Copy(resOpt);
            }
            else
            {
                resGuideWithDefault = new CdmAttributeResolutionGuidance(this.Ctx);
            }

            // renameFormat is not currently supported for type attributes
            resGuideWithDefault.renameFormat = null;

            resGuideWithDefault.UpdateAttributeDefaults(null, this);
            AttributeResolutionContext arc = new AttributeResolutionContext(resOpt, resGuideWithDefault, rts);

            // TODO: remove the resolution guidance if projection is being used
            // from the traits of the datatype, purpose and applied here, see if new attributes get generated
            rasb.ApplyTraits(arc);
            rasb.GenerateApplierAttributes(arc, false); // false = don't apply these traits to added things
            // this may have added symbols to the dependencies, so merge them
            resOpt.SymbolRefSet.Merge(arc.ResOpt.SymbolRefSet);

            if (this.Projection != null)
            {
                ProjectionDirective projDirective = new ProjectionDirective(resOpt, this);
                ProjectionContext   projCtx       = this.Projection.ConstructProjectionContext(projDirective, under, rasb.ResolvedAttributeSet);

                ResolvedAttributeSet ras = this.Projection.ExtractResolvedAttributes(projCtx, under);
                rasb.ResolvedAttributeSet = ras;
            }

            return(rasb);
        }
示例#8
0
        /// <summary>
        /// Get a resolved trait set which contains new resolved traits with placement for wild characters if it's applicable.
        /// </summary>
        /// <param name="projCtx">The current projection context.</param>
        /// <param name="currentPAS">The current attribute state set.</param>
        /// <returns></returns>
        private ResolvedTraitSet ResolvedNewTraits(ProjectionContext projCtx, ProjectionAttributeState currentPAS)
        {
            ResolvedTraitSet resolvedTraitSet    = new ResolvedTraitSet(projCtx.ProjectionDirective.ResOpt);
            string           projectionOwnerName = projCtx.ProjectionDirective.OriginalSourceAttributeName ?? "";

            foreach (var traitRef in this.TraitsToAdd)
            {
                var traitRefCopy = traitRef.FetchResolvedTraits(projCtx.ProjectionDirective.ResOpt).DeepCopy();
                ReplaceWildcardCharacters(projCtx.ProjectionDirective.ResOpt, traitRefCopy, projectionOwnerName, currentPAS);
                resolvedTraitSet = resolvedTraitSet.MergeSet(traitRefCopy);
            }

            return(resolvedTraitSet);
        }
示例#9
0
        /// <summary>
        /// Remove traits from the new resolved attribute.
        /// </summary>
        /// <param name="resOpt">The resolve options.</param>
        /// <param name="newResAttr">The new resolved attribute.</param>
        private void RemoveTraitsInNewAttribute(ResolveOptions resOpt, ResolvedAttribute newResAttr)
        {
            HashSet <string> traitNamesToRemove = new HashSet <string>();

            if (this.TraitsToRemove != null)
            {
                foreach (var traitRef in this.TraitsToRemove)
                {
                    ResolvedTraitSet resolvedTraitSet = traitRef.FetchResolvedTraits(resOpt).DeepCopy();
                    resolvedTraitSet.Set.ForEach(rt => traitNamesToRemove.Add(rt.TraitName));
                }
                traitNamesToRemove.ToList().ForEach(traitName => newResAttr.ResolvedTraits.Remove(resOpt, traitName));
            }
        }
示例#10
0
        /// Returns a map from parameter names to the final argument values for a trait reference.
        /// Values come (in this order) from base trait defaults, then default overrides on inheritence,
        /// then values supplied on this reference.
        public Dictionary <string, dynamic> FetchFinalArgumentValues(ResolveOptions resOpt)
        {
            Dictionary <string, dynamic> finalArgs = new Dictionary <string, dynamic>();
            // get resolved traits does all the work, just clean up the answers
            ResolvedTraitSet rts = this.FetchResolvedTraits(resOpt);

            if (rts == null || rts.Size != 1)
            {
                // well didn't get the traits. maybe imports are missing or maybe things are just not defined yet.
                // this function will try to fake up some answers then from the arguments that are set on this reference only
                if (this.Arguments != null && this.Arguments.Count > 0)
                {
                    int unNamedCount = 0;
                    foreach (var arg in this.Arguments)
                    {
                        // if no arg name given, use the position in the list.
                        string argName = arg.Name;
                        if (string.IsNullOrWhiteSpace(argName))
                        {
                            argName = unNamedCount.ToString();
                        }
                        finalArgs.Add(argName, arg.Value);
                        unNamedCount++;
                    }
                    return(finalArgs);
                }
                return(null);
            }
            // there is only one resolved trait
            ResolvedTrait rt = rts.First;

            if (rt?.ParameterValues != null && rt.ParameterValues.Length > 0)
            {
                int l = rt.ParameterValues.Length;
                for (int i = 0; i < l; i++)
                {
                    var     p    = rt.ParameterValues.FetchParameterAtIndex(i);
                    dynamic v    = rt.ParameterValues.FetchValue(i);
                    string  name = p.Name;
                    if (name == null)
                    {
                        name = i.ToString();
                    }
                    finalArgs.Add(name, v);
                }
            }

            return(finalArgs);
        }
 internal override void ConstructResolvedTraits(ResolvedTraitSetBuilder rtsb, ResolveOptions resOpt)
 {
     // get only the elevated traits from attribute first, then add in all traits from this definition
     if (this.Members != null)
     {
         ResolvedTraitSet rtsElevated = new ResolvedTraitSet(resOpt);
         for (int i = 0; i < this.Members.Count; i++)
         {
             dynamic          att    = this.Members.AllItems[i];
             ResolvedTraitSet rtsAtt = att.FetchResolvedTraits(resOpt);
             if (rtsAtt?.HasElevated == true)
             {
                 rtsElevated = rtsElevated.MergeSet(rtsAtt, true);
             }
         }
         rtsb.MergeTraits(rtsElevated);
     }
     this.ConstructResolvedTraitsDef(null, rtsb, resOpt);
 }
示例#12
0
        /// <summary>
        /// Creates an AttributeResolutionContext object based off of resolution guidance information
        /// </summary>
        /// <param name="resOpt"></param>
        /// <returns>An AttributeResolutionContext used for correctly resolving an entity attribute.</returns>
        private AttributeResolutionContext FetchAttResContext(ResolveOptions resOpt)
        {
            ResolvedTraitSet rtsThisAtt = this.FetchResolvedTraits(resOpt);

            // this context object holds all of the info about what needs to happen to resolve these attributes.
            // make a copy and add defaults if missing
            CdmAttributeResolutionGuidance resGuideWithDefault;

            if (this.ResolutionGuidance != null)
            {
                resGuideWithDefault = (CdmAttributeResolutionGuidance)this.ResolutionGuidance.Copy(resOpt);
            }
            else
            {
                resGuideWithDefault = new CdmAttributeResolutionGuidance(this.Ctx);
            }
            resGuideWithDefault.UpdateAttributeDefaults(this.Name, this);

            return(new AttributeResolutionContext(resOpt, resGuideWithDefault, rtsThisAtt));
        }
示例#13
0
 /// <summary>
 /// Replace wild characters in the arguments if argumentsContainWildcards is true.
 /// </summary>
 /// <param name="resOpt">The resolve options.</param>
 /// <param name="resolvedTraitSet">The current attribute state set.</param>
 /// <param name="projectionOwnerName">The attribute name of projection owner (only available when the owner is an entity attribute or type attribute).</param>
 /// <param name="currentPAS">The attribute state.</param>
 private void ReplaceWildcardCharacters(ResolveOptions resOpt, ResolvedTraitSet resolvedTraitSet, string projectionOwnerName, ProjectionAttributeState currentPAS)
 {
     if (this.ArgumentsContainWildcards.HasValue && this.ArgumentsContainWildcards.Value == true)
     {
         foreach (ResolvedTrait resolvedTrait in resolvedTraitSet.Set)
         {
             var parameterValueSet = resolvedTrait.ParameterValues;
             for (int i = 0; i < parameterValueSet.Length; ++i)
             {
                 var value = parameterValueSet.FetchValue(i);
                 if (value is string v)
                 {
                     var newVal = ReplaceWildcardCharacters(v, projectionOwnerName, currentPAS);
                     if (newVal != value)
                     {
                         parameterValueSet.SetParameterValue(resOpt, parameterValueSet.FetchParameterAtIndex(i).GetName(), newVal);
                     }
                 }
             }
         }
     }
 }
示例#14
0
        /// <summary>
        /// Creates a resolved copy of the entity.
        /// </summary>
        public async Task <CdmEntityDefinition> CreateResolvedEntityAsync(string newEntName, ResolveOptions resOpt = null, CdmFolderDefinition folder = null, string newDocName = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this, this.Ctx.Corpus.DefaultResolutionDirectives);
            }

            if (resOpt.WrtDoc == null)
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"No WRT document was supplied.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            if (string.IsNullOrEmpty(newEntName))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"No Entity Name provided.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            // if the wrtDoc needs to be indexed (like it was just modified) then do that first
            if (!await resOpt.WrtDoc.IndexIfNeeded(resOpt, true))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"Couldn't index source document.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            if (folder == null)
            {
                folder = this.InDocument.Folder;
            }

            string fileName = (string.IsNullOrEmpty(newDocName)) ? $"{newEntName}.cdm.json" : newDocName;
            string origDoc  = this.InDocument.AtCorpusPath;

            // Don't overwite the source document
            string targetAtCorpusPath = $"{this.Ctx.Corpus.Storage.CreateAbsoluteCorpusPath(folder.AtCorpusPath, folder)}{fileName}";

            if (StringUtils.EqualsWithIgnoreCase(targetAtCorpusPath, origDoc))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"Attempting to replace source entity's document '{targetAtCorpusPath}'", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            // make the top level attribute context for this entity
            // for this whole section where we generate the attribute context tree and get resolved attributes
            // set the flag that keeps all of the parent changes and document dirty from from happening
            bool wasResolving = this.Ctx.Corpus.isCurrentlyResolving;

            this.Ctx.Corpus.isCurrentlyResolving = true;
            string              entName   = newEntName;
            ResolveContext      ctx       = this.Ctx as ResolveContext;
            CdmAttributeContext attCtxEnt = ctx.Corpus.MakeObject <CdmAttributeContext>(CdmObjectType.AttributeContextDef, entName, true);

            attCtxEnt.Ctx        = ctx;
            attCtxEnt.InDocument = this.InDocument;

            // cheating a bit to put the paths in the right place
            AttributeContextParameters acp = new AttributeContextParameters
            {
                under = attCtxEnt,
                type  = CdmAttributeContextType.AttributeGroup,
                Name  = "attributeContext"
            };
            CdmAttributeContext        attCtxAC = CdmAttributeContext.CreateChildUnder(resOpt, acp);
            AttributeContextParameters acpEnt   = new AttributeContextParameters
            {
                under     = attCtxAC,
                type      = CdmAttributeContextType.Entity,
                Name      = entName,
                Regarding = ctx.Corpus.MakeObject <CdmObject>(CdmObjectType.EntityRef, this.GetName(), true)
            };

            // use this whenever we need to keep references pointing at things that were already found. used when 'fixing' references by localizing to a new document
            ResolveOptions resOptCopy = CdmObjectBase.CopyResolveOptions(resOpt);

            resOptCopy.SaveResolutionsOnCopy = true;

            // resolve attributes with this context. the end result is that each resolved attribute
            // points to the level of the context where it was created
            var ras = this.FetchResolvedAttributes(resOptCopy, acpEnt);

            if (ras == null)
            {
                this.resolvingAttributes = false;
                return(null);
            }

            // create a new copy of the attribute context for this entity
            HashSet <CdmAttributeContext> allAttCtx = new HashSet <CdmAttributeContext>();
            CdmAttributeContext           newNode   = attCtxEnt.CopyNode(resOpt) as CdmAttributeContext;

            attCtxEnt = attCtxEnt.CopyAttributeContextTree(resOpt, newNode, ras, allAttCtx, "resolvedFrom");
            CdmAttributeContext attCtx = (attCtxEnt.Contents[0] as CdmAttributeContext).Contents[0] as CdmAttributeContext;

            this.Ctx.Corpus.isCurrentlyResolving = wasResolving;

            // make a new document in given folder if provided or the same folder as the source entity
            folder.Documents.Remove(fileName);
            CdmDocumentDefinition docRes = folder.Documents.Add(fileName);

            // add a import of the source document
            origDoc = this.Ctx.Corpus.Storage.CreateRelativeCorpusPath(origDoc, docRes); // just in case we missed the prefix
            docRes.Imports.Add(origDoc, "resolvedFrom");

            // make the empty entity
            CdmEntityDefinition entResolved = docRes.Definitions.Add(entName);

            // set the context to the copy of the tree. fix the docs on the context nodes
            entResolved.AttributeContext = attCtx;
            attCtx.Visit($"{entName}/attributeContext/",
                         new VisitCallback
            {
                Invoke = (obj, path) =>
                {
                    obj.InDocument = docRes;
                    return(false);
                }
            },
                         null);

            // add the traits of the entity
            ResolvedTraitSet rtsEnt = this.FetchResolvedTraits(resOpt);

            rtsEnt.Set.ForEach(rt =>
            {
                var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                (entResolved as CdmObjectDefinition).ExhibitsTraits.Add(traitRef);
            });

            // the attributes have been named, shaped, etc for this entity so now it is safe to go and
            // make each attribute context level point at these final versions of attributes
            IDictionary <string, int>             attPath2Order = new Dictionary <string, int>();
            Action <ResolvedAttributeSet, string> pointContextAtResolvedAtts = null;

            pointContextAtResolvedAtts = (rasSub, path) =>
            {
                rasSub.Set.ForEach(ra =>
                {
                    List <CdmAttributeContext> raCtxInEnt  = new List <CdmAttributeContext>();
                    HashSet <CdmAttributeContext> raCtxSet = null;
                    rasSub.Ra2attCtxSet.TryGetValue(ra, out raCtxSet);

                    // find the correct attCtx for this copy, intersect these two sets
                    // (iterate over the shortest list)
                    if (allAttCtx.Count < raCtxSet.Count)
                    {
                        foreach (CdmAttributeContext currAttCtx in allAttCtx)
                        {
                            if (raCtxSet.Contains(currAttCtx))
                            {
                                raCtxInEnt.Add(currAttCtx);
                            }
                        }
                    }
                    else
                    {
                        foreach (CdmAttributeContext currAttCtx in raCtxSet)
                        {
                            if (allAttCtx.Contains(currAttCtx))
                            {
                                raCtxInEnt.Add(currAttCtx);
                            }
                        }
                    }
                    foreach (CdmAttributeContext raCtx in raCtxInEnt)
                    {
                        var refs = raCtx.Contents;

                        // there might be more than one explanation for where and attribute came from when things get merges as they do
                        // this won't work when I add the structured attributes to avoid name collisions
                        string attRefPath = path + ra.ResolvedName;
                        if ((ra.Target as CdmAttribute)?.GetType().GetMethod("GetObjectType") != null)
                        {
                            if (!attPath2Order.ContainsKey(attRefPath))
                            {
                                var attRef = this.Ctx.Corpus.MakeObject <CdmObjectReferenceBase>(CdmObjectType.AttributeRef, attRefPath, true);
                                // only need one explanation for this path to the insert order
                                attPath2Order.Add(attRef.NamedReference, ra.InsertOrder);
                                refs.Add(attRef);
                            }
                        }
                        else
                        {
                            attRefPath += "/members/";
                            pointContextAtResolvedAtts(ra.Target as ResolvedAttributeSet, attRefPath);
                        }
                    }
                });
            };

            pointContextAtResolvedAtts(ras, entName + "/hasAttributes/");

            // generated attribute structures may end up with 0 attributes after that. prune them
            Func <CdmObject, bool, bool> CleanSubGroup = null;

            CleanSubGroup = (subItem, underGenerated) =>
            {
                if (subItem.ObjectType == CdmObjectType.AttributeRef)
                {
                    return(true); // not empty
                }
                CdmAttributeContext ac = subItem as CdmAttributeContext;

                if (ac.Type == CdmAttributeContextType.GeneratedSet)
                {
                    underGenerated = true;
                }
                if (ac.Contents == null || ac.Contents.Count == 0)
                {
                    return(false); // empty
                }
                // look at all children, make a set to remove
                List <CdmAttributeContext> toRemove = new List <CdmAttributeContext>();
                foreach (var subSub in ac.Contents)
                {
                    if (CleanSubGroup(subSub, underGenerated) == false)
                    {
                        bool potentialTarget = underGenerated;
                        if (potentialTarget == false)
                        {
                            // cast is safe because we returned false meaning empty and not a attribute ref
                            // so is this the set holder itself?
                            potentialTarget = (subSub as CdmAttributeContext).Type == CdmAttributeContextType.GeneratedSet;
                        }
                        if (potentialTarget)
                        {
                            toRemove.Add(subSub as CdmAttributeContext);
                        }
                    }
                }
                foreach (var toDie in toRemove)
                {
                    ac.Contents.Remove(toDie);
                }
                return(ac.Contents.Count != 0);
            };
            CleanSubGroup(attCtx, false);


            Func <CdmAttributeContext, int?> orderContents = null;

            // create an all-up ordering of attributes at the leaves of this tree based on insert order
            // sort the attributes in each context by their creation order and mix that with the other sub-contexts that have been sorted
            Func <CdmObject, int?> getOrderNum = (item) =>
            {
                if (item.ObjectType == CdmObjectType.AttributeContextDef && orderContents != null)
                {
                    return(orderContents(item as CdmAttributeContext));
                }
                else if (item.ObjectType == CdmObjectType.AttributeRef)
                {
                    string attName = (item as CdmAttributeReference).NamedReference;
                    int    o       = attPath2Order[attName];
                    return(o);
                }
                else
                {
                    return(-1); // put the mystery item on top.
                }
            };

            orderContents = (CdmAttributeContext under) =>
            {
                if (under.LowestOrder == null)
                {
                    under.LowestOrder = -1; // used for group with nothing but traits
                    if (under.Contents.Count == 1)
                    {
                        under.LowestOrder = getOrderNum(under.Contents[0]);
                    }
                    else
                    {
                        under.Contents.AllItems.Sort((l, r) =>
                        {
                            int lNum = -1;
                            int rNum = -1;

                            int?aux;
                            aux = getOrderNum(l);

                            if (aux != null)
                            {
                                lNum = (int)aux;
                            }

                            aux = getOrderNum(r);

                            if (aux != null)
                            {
                                rNum = (int)aux;
                            }

                            if (lNum != -1 && (under.LowestOrder == -1 || lNum < under.LowestOrder))
                            {
                                under.LowestOrder = lNum;
                            }
                            if (rNum != -1 && (under.LowestOrder == -1 || rNum < under.LowestOrder))
                            {
                                under.LowestOrder = rNum;
                            }

                            return(lNum - rNum);
                        });
                    }
                }
                return(under.LowestOrder);
            };

            orderContents((CdmAttributeContext)attCtx);

            // resolved attributes can gain traits that are applied to an entity when referenced
            // since these traits are described in the context, it is redundant and messy to list them in the attribute
            // so, remove them. create and cache a set of names to look for per context
            // there is actually a hierarchy to all attributes from the base entity should have all traits applied independently of the
            // sub-context they come from. Same is true of attribute entities. so do this recursively top down
            var ctx2traitNames = new Dictionary <CdmAttributeContext, HashSet <string> >();
            Action <CdmAttributeContext, HashSet <string> > collectContextTraits = null;

            collectContextTraits = (subAttCtx, inheritedTraitNames) =>
            {
                var traitNamesHere = new HashSet <string>(inheritedTraitNames);
                var traitsHere     = subAttCtx.ExhibitsTraits;
                if (traitsHere != null)
                {
                    foreach (var tat in traitsHere)
                    {
                        traitNamesHere.Add(tat.NamedReference);
                    }
                }
                ctx2traitNames.Add(subAttCtx, traitNamesHere);
                subAttCtx.Contents.AllItems.ForEach((cr) =>
                {
                    if (cr.ObjectType == CdmObjectType.AttributeContextDef)
                    {
                        // do this for all types?
                        collectContextTraits(cr as CdmAttributeContext, traitNamesHere);
                    }
                });
            };
            collectContextTraits(attCtx, new HashSet <string>());

            // add the attributes, put them in attribute groups if structure needed
            IDictionary <ResolvedAttribute, string>        resAtt2RefPath = new Dictionary <ResolvedAttribute, string>();
            Action <ResolvedAttributeSet, dynamic, string> addAttributes  = null;

            addAttributes = (rasSub, container, path) =>
            {
                rasSub.Set.ForEach(ra =>
                {
                    string attPath = path + ra.ResolvedName;
                    // use the path of the context associated with this attribute to find the new context that matches on path
                    HashSet <CdmAttributeContext> raCtxSet = null;
                    rasSub.Ra2attCtxSet.TryGetValue(ra, out raCtxSet);
                    CdmAttributeContext raCtx = null;
                    // find the correct attCtx for this copy
                    // (interate over the shortest list)
                    if (allAttCtx.Count < raCtxSet.Count)
                    {
                        foreach (CdmAttributeContext currAttCtx in allAttCtx)
                        {
                            if (raCtxSet.Contains(currAttCtx))
                            {
                                raCtx = currAttCtx;
                                break;
                            }
                        }
                    }
                    else
                    {
                        foreach (CdmAttributeContext currAttCtx in raCtxSet)
                        {
                            if (allAttCtx.Contains(currAttCtx))
                            {
                                raCtx = currAttCtx;
                                break;
                            }
                        }
                    }

                    if (ra.Target is ResolvedAttributeSet)
                    {
                        // this is a set of attributes.
                        // make an attribute group to hold them
                        CdmAttributeGroupDefinition attGrp = this.Ctx.Corpus.MakeObject <CdmAttributeGroupDefinition>(CdmObjectType.AttributeGroupDef, ra.ResolvedName, false);
                        attGrp.AttributeContext            = this.Ctx.Corpus.MakeObject <CdmAttributeContextReference>(CdmObjectType.AttributeContextRef, raCtx.AtCorpusPath, true);
                        // take any traits from the set and make them look like traits exhibited by the group
                        HashSet <string> avoidSet = ctx2traitNames[raCtx];
                        ResolvedTraitSet rtsAtt   = ra.ResolvedTraits;
                        rtsAtt.Set.ForEach(rt =>
                        {
                            if (rt.Trait.Ugly != true)
                            {
                                // don't mention your ugly traits
                                if (avoidSet?.Contains(rt.TraitName) != true)
                                {
                                    // avoid the ones from the context
                                    var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                                    (attGrp as CdmObjectDefinitionBase).ExhibitsTraits.Add(traitRef);
                                }
                            }
                        });

                        // wrap it in a reference and then recurse with this as the new container
                        CdmAttributeGroupReference attGrpRef = this.Ctx.Corpus.MakeObject <CdmAttributeGroupReference>(CdmObjectType.AttributeGroupRef, null, false);
                        attGrpRef.ExplicitReference          = attGrp;
                        container.AddAttributeDef(attGrpRef);
                        // isn't this where ...
                        addAttributes(ra.Target as ResolvedAttributeSet, attGrp, attPath + "/members/");
                    }
                    else
                    {
                        CdmTypeAttributeDefinition att = this.Ctx.Corpus.MakeObject <CdmTypeAttributeDefinition>(CdmObjectType.TypeAttributeDef, ra.ResolvedName, false);
                        att.AttributeContext           = this.Ctx.Corpus.MakeObject <CdmAttributeContextReference>(CdmObjectType.AttributeContextRef, raCtx.AtCorpusPath, true);
                        HashSet <string> avoidSet      = ctx2traitNames[raCtx];
                        ResolvedTraitSet rtsAtt        = ra.ResolvedTraits;
                        rtsAtt.Set.ForEach(rt =>
                        {
                            if (rt.Trait.Ugly != true)
                            {     // don't mention your ugly traits
                                if (avoidSet?.Contains(rt.TraitName) != true)
                                { // avoid the ones from the context
                                    var traitRef = CdmObjectBase.ResolvedTraitToTraitRef(resOptCopy, rt);
                                    ((CdmTypeAttributeDefinition)att).AppliedTraits.Add(traitRef);
                                }
                            }
                        });

                        // none of the dataformat traits have the bit set that will make them turn into a property
                        // this is intentional so that the format traits make it into the resolved object
                        // but, we still want a guess as the data format, so get it and set it.
                        var impliedDataFormat = att.DataFormat;
                        if (impliedDataFormat != CdmDataFormat.Unknown)
                        {
                            att.DataFormat = impliedDataFormat;
                        }


                        container.AddAttributeDef(att);
                        resAtt2RefPath[ra] = attPath;
                    }
                });
            };
            addAttributes(ras, entResolved, entName + "/hasAttributes/");

            // any resolved traits that hold arguments with attribute refs should get 'fixed' here
            Action <CdmTraitReference, string, bool> replaceTraitAttRef = (tr, entityHint, isAttributeContext) =>
            {
                if (tr.Arguments != null)
                {
                    foreach (CdmArgumentDefinition arg in tr.Arguments.AllItems)
                    {
                        dynamic v = arg.UnResolvedValue != null ? arg.UnResolvedValue : arg.Value;
                        // is this an attribute reference?
                        if (v != null && (v as CdmObject)?.ObjectType == CdmObjectType.AttributeRef)
                        {
                            // only try this if the reference has no path to it (only happens with intra-entity att refs)
                            var attRef = v as CdmAttributeReference;
                            if (!string.IsNullOrEmpty(attRef.NamedReference) && attRef.NamedReference.IndexOf('/') == -1)
                            {
                                if (arg.UnResolvedValue == null)
                                {
                                    arg.UnResolvedValue = arg.Value;
                                }

                                // give a promise that can be worked out later. assumption is that the attribute must come from this entity.
                                var newAttRef = this.Ctx.Corpus.MakeRef <CdmAttributeReference>(CdmObjectType.AttributeRef, entityHint + "/(resolvedAttributes)/" + attRef.NamedReference, true);
                                // inDocument is not propagated during resolution, so set it here
                                newAttRef.InDocument = arg.InDocument;
                                arg.Value            = newAttRef;
                            }
                        }
                    }
                }
            };

            // fix entity traits
            if (entResolved.ExhibitsTraits != null)
            {
                foreach (var et in entResolved.ExhibitsTraits)
                {
                    replaceTraitAttRef(et, newEntName, false);
                }
            }

            // fix context traits
            Action <CdmAttributeContext, string> fixContextTraits = null;

            fixContextTraits = (subAttCtx, entityHint) =>
            {
                var traitsHere = subAttCtx.ExhibitsTraits;
                if (traitsHere != null)
                {
                    foreach (var tr in traitsHere)
                    {
                        replaceTraitAttRef(tr, entityHint, true);
                    }
                }
                subAttCtx.Contents.AllItems.ForEach((cr) =>
                {
                    if (cr.ObjectType == CdmObjectType.AttributeContextDef)
                    {
                        // if this is a new entity context, get the name to pass along
                        CdmAttributeContext subSubAttCtx = (CdmAttributeContext)cr;
                        string subEntityHint             = entityHint;
                        if (subSubAttCtx.Type == CdmAttributeContextType.Entity)
                        {
                            subEntityHint = subSubAttCtx.Definition.NamedReference;
                        }
                        // do this for all types
                        fixContextTraits(subSubAttCtx, subEntityHint);
                    }
                });
            };
            fixContextTraits(attCtx, newEntName);
            // and the attribute traits
            var entAttributes = entResolved.Attributes;

            if (entAttributes != null)
            {
                foreach (var entAtt in entAttributes)
                {
                    CdmTraitCollection attTraits = entAtt.AppliedTraits;
                    if (attTraits != null)
                    {
                        foreach (var tr in attTraits)
                        {
                            replaceTraitAttRef(tr, newEntName, false);
                        }
                    }
                }
            }

            // we are about to put this content created in the context of various documents (like references to attributes from base entities, etc.)
            // into one specific document. all of the borrowed refs need to work. so, re-write all string references to work from this new document
            // the catch-22 is that the new document needs these fixes done before it can be used to make these fixes.
            // the fix needs to happen in the middle of the refresh
            // trigger the document to refresh current content into the resolved OM
            attCtx.Parent = null; // remove the fake parent that made the paths work
            ResolveOptions resOptNew = CdmObjectBase.CopyResolveOptions(resOpt);

            resOptNew.LocalizeReferencesFor = docRes;
            resOptNew.WrtDoc = docRes;
            if (!await docRes.RefreshAsync(resOptNew))
            {
                Logger.Error(nameof(CdmEntityDefinition), this.Ctx as ResolveContext, $"Failed to index the resolved document.", nameof(CreateResolvedEntityAsync));
                return(null);
            }

            // get a fresh ref
            entResolved = docRes.FetchObjectFromDocumentPath(entName, resOptNew) as CdmEntityDefinition;

            this.Ctx.Corpus.resEntMap[this.AtCorpusPath] = entResolved.AtCorpusPath;

            return(entResolved);
        }
        internal override ResolvedTraitSet FetchResolvedTraits(ResolveOptions resOpt = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this, this.Ctx.Corpus.DefaultResolutionDirectives);
            }

            const string   kind = "rtsb";
            ResolveContext ctx  = this.Ctx as ResolveContext;
            // this may happen 0, 1 or 2 times. so make it fast
            CdmTraitDefinition baseTrait  = null;
            ResolvedTraitSet   baseRts    = null;
            List <dynamic>     baseValues = null;

            System.Action GetBaseInfo = () =>
            {
                if (this.ExtendsTrait != null)
                {
                    baseTrait = this.ExtendsTrait.FetchObjectDefinition <CdmTraitDefinition>(resOpt);
                    if (baseTrait != null)
                    {
                        baseRts = this.ExtendsTrait.FetchResolvedTraits(resOpt);
                        if (baseRts?.Size == 1)
                        {
                            ParameterValueSet basePv = baseRts.Get(baseTrait)?.ParameterValues;
                            if (basePv != null)
                            {
                                baseValues = basePv.Values;
                            }
                        }
                    }
                }
            };

            // see if one is already cached
            // if this trait has parameters, then the base trait found through the reference might be a different reference
            // because trait references are unique per argument value set. so use the base as a part of the cache tag
            // since it is expensive to figure out the extra tag, cache that too!
            if (this.BaseIsKnownToHaveParameters == null)
            {
                GetBaseInfo();
                // is a cache tag needed? then make one
                this.BaseIsKnownToHaveParameters = false;
                if (baseValues?.Count > 0)
                {
                    this.BaseIsKnownToHaveParameters = true;
                }
            }
            string cacheTagExtra = "";

            if (this.BaseIsKnownToHaveParameters == true)
            {
                cacheTagExtra = this.ExtendsTrait.Id.ToString();
            }

            string  cacheTag         = ctx.Corpus.CreateDefinitionCacheTag(resOpt, this, kind, cacheTagExtra);
            dynamic rtsResultDynamic = null;

            if (cacheTag != null)
            {
                ctx.Cache.TryGetValue(cacheTag, out rtsResultDynamic);
            }
            ResolvedTraitSet rtsResult = rtsResultDynamic as ResolvedTraitSet;

            // store the previous reference symbol set, we will need to add it with
            // children found from the constructResolvedTraits call
            SymbolSet currSymbolRefSet = resOpt.SymbolRefSet;

            if (currSymbolRefSet == null)
            {
                currSymbolRefSet = new SymbolSet();
            }
            resOpt.SymbolRefSet = new SymbolSet();

            // if not, then make one and save it
            if (rtsResult == null)
            {
                GetBaseInfo();
                if (baseTrait != null)
                {
                    // get the resolution of the base class and use the values as a starting point for this trait's values
                    if (!this.HasSetFlags)
                    {
                        // inherit these flags
                        if (this.Elevated == null)
                        {
                            this.Elevated = baseTrait.Elevated;
                        }
                        if (this.Ugly == null)
                        {
                            this.Ugly = baseTrait.Ugly;
                        }
                        if (this.AssociatedProperties == null)
                        {
                            this.AssociatedProperties = baseTrait.AssociatedProperties;
                        }
                    }
                }
                this.HasSetFlags = true;
                ParameterCollection pc     = this.FetchAllParameters(resOpt);
                List <dynamic>      av     = new List <dynamic>();
                List <bool>         wasSet = new List <bool>();
                this.ThisIsKnownToHaveParameters = pc.Sequence.Count > 0;
                for (int i = 0; i < pc.Sequence.Count; i++)
                {
                    // either use the default value or (higher precidence) the value taken from the base reference
                    dynamic value     = (pc.Sequence[i] as CdmParameterDefinition).DefaultValue;
                    dynamic baseValue = null;
                    if (baseValues != null && i < baseValues.Count)
                    {
                        baseValue = baseValues[i];
                        if (baseValue != null)
                        {
                            value = baseValue;
                        }
                    }
                    av.Add(value);
                    wasSet.Add(false);
                }

                // save it
                ResolvedTrait resTrait = new ResolvedTrait(this, pc, av, wasSet);
                rtsResult = new ResolvedTraitSet(resOpt);
                rtsResult.Merge(resTrait, false);

                // register set of possible symbols
                ctx.Corpus.RegisterDefinitionReferenceSymbols(this.FetchObjectDefinition <CdmObjectDefinitionBase>(resOpt), kind, resOpt.SymbolRefSet);
                // get the new cache tag now that we have the list of docs
                cacheTag = ctx.Corpus.CreateDefinitionCacheTag(resOpt, this, kind, cacheTagExtra);
                if (!string.IsNullOrWhiteSpace(cacheTag))
                {
                    ctx.Cache[cacheTag] = rtsResult;
                }
            }
            else
            {
                // cache found
                // get the SymbolSet for this cached object
                string key = CdmCorpusDefinition.CreateCacheKeyFromObject(this, kind);
                ((CdmCorpusDefinition)ctx.Corpus).DefinitionReferenceSymbols.TryGetValue(key, out SymbolSet tempSymbolRefSet);
                resOpt.SymbolRefSet = tempSymbolRefSet;
            }
            // merge child document set with current
            currSymbolRefSet.Merge(resOpt.SymbolRefSet);
            resOpt.SymbolRefSet = currSymbolRefSet;

            return(rtsResult);
        }
示例#16
0
        internal override ResolvedTraitSet FetchResolvedTraits(ResolveOptions resOpt = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this, this.Ctx.Corpus.DefaultResolutionDirectives);
            }

            const string kind = "rtsb";
            var          ctx  = this.Ctx as ResolveContext;
            // get referenced trait
            var trait = this.FetchObjectDefinition <CdmTraitDefinition>(resOpt);
            ResolvedTraitSet rtsTrait = null;

            if (trait == null)
            {
                return(ctx.Corpus.CreateEmptyResolvedTraitSet(resOpt));
            }

            // see if one is already cached
            // cache by name unless there are parameter
            if (trait.ThisIsKnownToHaveParameters == null)
            {
                // never been resolved, it will happen soon, so why not now?
                rtsTrait = trait.FetchResolvedTraits(resOpt);
            }

            bool cacheByPath = true;

            if (trait.ThisIsKnownToHaveParameters != null)
            {
                cacheByPath = !((bool)trait.ThisIsKnownToHaveParameters);
            }

            string  cacheTag  = ctx.Corpus.CreateDefinitionCacheTag(resOpt, this, kind, "", cacheByPath, trait.AtCorpusPath);
            dynamic rtsResult = null;

            if (cacheTag != null)
            {
                ctx.Cache.TryGetValue(cacheTag, out rtsResult);
            }

            // store the previous reference symbol set, we will need to add it with
            // children found from the constructResolvedTraits call
            SymbolSet currSymRefSet = resOpt.SymbolRefSet;

            if (currSymRefSet == null)
            {
                currSymRefSet = new SymbolSet();
            }
            resOpt.SymbolRefSet = new SymbolSet();

            // if not, then make one and save it
            if (rtsResult == null)
            {
                // get the set of resolutions, should just be this one trait
                if (rtsTrait == null)
                {
                    // store current symbol ref set
                    SymbolSet newSymbolRefSet = resOpt.SymbolRefSet;
                    resOpt.SymbolRefSet = new SymbolSet();

                    rtsTrait = trait.FetchResolvedTraits(resOpt);

                    // bubble up symbol reference set from children
                    if (newSymbolRefSet != null)
                    {
                        newSymbolRefSet.Merge(resOpt.SymbolRefSet);
                    }
                    resOpt.SymbolRefSet = newSymbolRefSet;
                }
                if (rtsTrait != null)
                {
                    rtsResult = rtsTrait.DeepCopy();
                }

                // now if there are argument for this application, set the values in the array
                if (this.Arguments != null && rtsResult != null)
                {
                    // if never tried to line up arguments with parameters, do that
                    if (!this.ResolvedArguments)
                    {
                        this.ResolvedArguments = true;
                        ParameterCollection    param      = trait.FetchAllParameters(resOpt);
                        CdmParameterDefinition paramFound = null;
                        dynamic aValue = null;

                        int iArg = 0;
                        if (this.Arguments != null)
                        {
                            foreach (CdmArgumentDefinition argument in this.Arguments)
                            {
                                paramFound = param.ResolveParameter(iArg, argument.Name);
                                argument.ResolvedParameter = paramFound;
                                aValue         = argument.Value;
                                aValue         = ctx.Corpus.ConstTypeCheck(resOpt, this.InDocument, paramFound, aValue);
                                argument.Value = aValue;
                                iArg++;
                            }
                        }
                    }
                    if (this.Arguments != null)
                    {
                        foreach (CdmArgumentDefinition a in this.Arguments)
                        {
                            rtsResult.SetParameterValueFromArgument(trait, a);
                        }
                    }
                }

                // register set of possible symbols
                ctx.Corpus.RegisterDefinitionReferenceSymbols(this.FetchObjectDefinition <CdmObjectDefinition>(resOpt), kind, resOpt.SymbolRefSet);

                // get the new cache tag now that we have the list of symbols
                cacheTag = ctx.Corpus.CreateDefinitionCacheTag(resOpt, this, kind, "", cacheByPath, trait.AtCorpusPath);
                if (!string.IsNullOrWhiteSpace(cacheTag))
                {
                    ctx.Cache[cacheTag] = rtsResult;
                }
            }
            else
            {
                // cache was found
                // get the SymbolSet for this cached object
                string key = CdmCorpusDefinition.CreateCacheKeyFromObject(this, kind);
                ctx.Corpus.DefinitionReferenceSymbols.TryGetValue(key, out SymbolSet tempDocRefSet);
                resOpt.SymbolRefSet = tempDocRefSet;
            }

            // merge child document set with current
            currSymRefSet.Merge(resOpt.SymbolRefSet);
            resOpt.SymbolRefSet = currSymRefSet;

            return(rtsResult);
        }
        private RelationshipInfo GetRelationshipInfo(ResolveOptions resOpt, AttributeResolutionContext arc)
        {
            ResolvedTraitSet rts        = null;
            bool             noMaxDepth = false;
            bool             hasRef     = false;
            bool             isByRef    = false;
            bool             isArray    = false;
            bool             selectsOne = false;
            int? nextDepth        = null;
            bool maxDepthExceeded = false;

            if (arc != null && arc.ResGuide != null)
            {
                if (arc.ResGuide.entityByReference != null && arc.ResGuide.entityByReference.allowReference == true)
                {
                    hasRef = true;
                }
                if (arc.ResOpt.Directives != null)
                {
                    noMaxDepth = arc.ResOpt.Directives.Has("noMaxDepth");
                    // based on directives
                    if (hasRef)
                    {
                        isByRef = arc.ResOpt.Directives.Has("referenceOnly");
                    }
                    selectsOne = arc.ResOpt.Directives.Has("selectOne");
                    isArray    = arc.ResOpt.Directives.Has("isArray");
                }
                // figure out the depth for the next level
                int?oldDepth = resOpt.RelationshipDepth;
                nextDepth = oldDepth;
                // if this is a 'selectone', then skip counting this entity in the depth, else count it
                if (!selectsOne)
                {
                    // if already a ref, who cares?
                    if (!isByRef)
                    {
                        if (nextDepth == null)
                        {
                            nextDepth = 1;
                        }
                        else
                        {
                            nextDepth++;
                        }

                        // max comes from settings but may not be set
                        int maxDepth = 2;
                        if (hasRef && arc.ResGuide.entityByReference.referenceOnlyAfterDepth != null)
                        {
                            maxDepth = (int)arc.ResGuide.entityByReference.referenceOnlyAfterDepth;
                        }
                        if (noMaxDepth)
                        {
                            maxDepth = 32; // no max? really? what if we loop forever? if you need more than 32 nested entities, then you should buy a different metadata description system.
                        }
                        if (nextDepth > maxDepth)
                        {
                            // don't do it
                            isByRef          = true;
                            maxDepthExceeded = true;
                        }
                    }
                }
            }

            return(new RelationshipInfo
            {
                Rts = rts,
                IsByRef = isByRef,
                IsArray = isArray,
                SelectsOne = selectsOne,
                NextDepth = nextDepth,
                MaxDepthExceeded = maxDepthExceeded
            });
        }
示例#18
0
        internal override ResolvedTraitSet FetchResolvedTraits(ResolveOptions resOpt = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this, this.Ctx.Corpus.DefaultResolutionDirectives);
            }

            const string kind = "rtsb";
            var          ctx  = this.Ctx as ResolveContext;
            // get referenced trait
            var trait = this.FetchObjectDefinition <CdmTraitDefinition>(resOpt);
            ResolvedTraitSet rtsTrait = null;

            if (trait == null)
            {
                return(ctx.Corpus.CreateEmptyResolvedTraitSet(resOpt));
            }

            // see if one is already cached
            // cache by name unless there are parameter
            if (trait.ThisIsKnownToHaveParameters == null)
            {
                // never been resolved, it will happen soon, so why not now?
                rtsTrait = trait.FetchResolvedTraits(resOpt);
            }

            ResolvedTraitSet rtsResult = null;

            // store the previous reference symbol set, we will need to add it with
            // children found from the constructResolvedTraits call
            SymbolSet currSymRefSet = resOpt.SymbolRefSet ?? new SymbolSet();

            resOpt.SymbolRefSet = new SymbolSet();

            // get the set of resolutions, should just be this one trait
            if (rtsTrait == null)
            {
                // store current symbol ref set
                SymbolSet newSymbolRefSet = resOpt.SymbolRefSet;
                resOpt.SymbolRefSet = new SymbolSet();

                rtsTrait = trait.FetchResolvedTraits(resOpt);

                // bubble up symbol reference set from children
                if (newSymbolRefSet != null)
                {
                    newSymbolRefSet.Merge(resOpt.SymbolRefSet);
                }
                resOpt.SymbolRefSet = newSymbolRefSet;
            }
            if (rtsTrait != null)
            {
                rtsResult = rtsTrait.DeepCopy();
            }

            // now if there are argument for this application, set the values in the array
            if (this.Arguments != null && rtsResult != null)
            {
                // if never tried to line up arguments with parameters, do that
                if (!this.ResolvedArguments)
                {
                    this.ResolvedArguments = true;
                    ParameterCollection param = trait.FetchAllParameters(resOpt);
                    int argumentIndex         = 0;
                    foreach (CdmArgumentDefinition argument in this.Arguments)
                    {
                        CdmParameterDefinition paramFound = param.ResolveParameter(argumentIndex, argument.Name);
                        argument.ResolvedParameter = paramFound;
                        argument.Value             = paramFound.ConstTypeCheck(resOpt, this.InDocument, argument.Value);
                        argumentIndex++;
                    }
                }

                foreach (CdmArgumentDefinition argument in this.Arguments)
                {
                    rtsResult.SetParameterValueFromArgument(trait, argument);
                }
            }

            // register set of possible symbols
            ctx.Corpus.RegisterDefinitionReferenceSymbols(this.FetchObjectDefinition <CdmObjectDefinition>(resOpt), kind, resOpt.SymbolRefSet);

            // merge child document set with current
            currSymRefSet.Merge(resOpt.SymbolRefSet);
            resOpt.SymbolRefSet = currSymRefSet;

            return(rtsResult);
        }
示例#19
0
        internal override ResolvedTraitSet FetchResolvedTraits(ResolveOptions resOpt = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this);
            }

            if (this.NamedReference != null && this.AppliedTraits == null)
            {
                const string   kind             = "rts";
                ResolveContext ctx              = this.Ctx as ResolveContext;
                string         objDefName       = this.FetchObjectDefinitionName();
                string         cacheTag         = ((CdmCorpusDefinition)ctx.Corpus).CreateDefinitionCacheTag(resOpt, this, kind, "", true);
                dynamic        rtsResultDynamic = null;
                if (cacheTag != null)
                {
                    ctx.Cache.TryGetValue(cacheTag, out rtsResultDynamic);
                }
                ResolvedTraitSet rtsResult = rtsResultDynamic as ResolvedTraitSet;

                // store the previous document set, we will need to add it with
                // children found from the constructResolvedTraits call
                SymbolSet currSymRefSet = resOpt.SymbolRefSet;
                if (currSymRefSet == null)
                {
                    currSymRefSet = new SymbolSet();
                }
                resOpt.SymbolRefSet = new SymbolSet();

                if (rtsResult == null)
                {
                    CdmObjectDefinition objDef = this.FetchObjectDefinition <CdmObjectDefinition>(resOpt);
                    if (objDef != null)
                    {
                        rtsResult = (objDef as CdmObjectDefinitionBase).FetchResolvedTraits(resOpt);
                        if (rtsResult != null)
                        {
                            rtsResult = rtsResult.DeepCopy();
                        }

                        // register set of possible docs
                        ((CdmCorpusDefinition)ctx.Corpus).RegisterDefinitionReferenceSymbols(objDef, kind, resOpt.SymbolRefSet);

                        // get the new cache tag now that we have the list of docs
                        cacheTag = ((CdmCorpusDefinition)ctx.Corpus).CreateDefinitionCacheTag(resOpt, this, kind, "", true);
                        if (!string.IsNullOrWhiteSpace(cacheTag))
                        {
                            ctx.Cache[cacheTag] = rtsResult;
                        }
                    }
                }
                else
                {
                    // cache was found
                    // get the SymbolSet for this cached object
                    string key = CdmCorpusDefinition.CreateCacheKeyFromObject(this, kind);
                    ((CdmCorpusDefinition)ctx.Corpus).DefinitionReferenceSymbols.TryGetValue(key, out SymbolSet tempDocRefSet);
                    resOpt.SymbolRefSet = tempDocRefSet;
                }

                // merge child document set with current
                currSymRefSet.Merge(resOpt.SymbolRefSet);
                resOpt.SymbolRefSet = currSymRefSet;

                return(rtsResult);
            }
            else
            {
                return(base.FetchResolvedTraits(resOpt));
            }
        }
        private RelationshipInfo GetRelationshipInfo(ResolveOptions resOpt, AttributeResolutionContext arc)
        {
            ResolvedTraitSet rts = null;
            bool hasRef = false;
            bool isByRef = false;
            bool isArray = false;
            bool selectsOne = false;
            int? nextDepth = null;
            bool maxDepthExceeded = false;

            if (arc != null && arc.ResGuide != null)
            {
                if (arc.ResGuide.entityByReference != null && arc.ResGuide.entityByReference.allowReference == true)
                    hasRef = true;
                if (arc.ResOpt.Directives != null)
                {
                    // based on directives
                    if (hasRef)
                        isByRef = arc.ResOpt.Directives.Has("referenceOnly");
                    selectsOne = arc.ResOpt.Directives.Has("selectOne");
                    isArray = arc.ResOpt.Directives.Has("isArray");
                }
                // figure out the depth for the next level
                int? oldDepth = resOpt.RelationshipDepth;
                nextDepth = oldDepth;
                // if this is a 'selectone', then skip counting this entity in the depth, else count it
                if (!selectsOne)
                {
                    // if already a ref, who cares?
                    if (!isByRef)
                    {
                        if (nextDepth == null)
                            nextDepth = 1;
                        else
                            nextDepth++;

                        // max comes from settings but may not be set
                        int maxDepth = 2;
                        if (hasRef && arc.ResGuide.entityByReference.referenceOnlyAfterDepth != null)
                            maxDepth = (int)arc.ResGuide.entityByReference.referenceOnlyAfterDepth;

                        if (nextDepth > maxDepth)
                        {
                            // don't do it
                            isByRef = true;
                            maxDepthExceeded = true;
                        }
                    }
                }
            }

            return new RelationshipInfo
            {
                Rts = rts,
                IsByRef = isByRef,
                IsArray = isArray,
                SelectsOne = selectsOne,
                NextDepth = nextDepth,
                MaxDepthExceeded = maxDepthExceeded
            };
        }
        // the only thing we need this code for is testing!!!
        public override ResolvedEntityReferenceSet FetchResolvedEntityReferences(ResolveOptions resOpt = null)
        {
            if (resOpt == null)
            {
                resOpt = new ResolveOptions(this);
            }

            ResolvedTraitSet rtsThisAtt = this.FetchResolvedTraits(resOpt);
            CdmAttributeResolutionGuidance resGuide = (CdmAttributeResolutionGuidance)this.ResolutionGuidance;

            // this context object holds all of the info about what needs to happen to resolve these attributes
            AttributeResolutionContext arc = new AttributeResolutionContext(resOpt, resGuide, rtsThisAtt);

            RelationshipInfo relInfo = this.GetRelationshipInfo(resOpt, arc);
            if (relInfo.IsByRef && !relInfo.IsArray)
            {
                {
                    // only place this is used, so logic here instead of encapsulated. 
                    // make a set and the one ref it will hold
                    ResolvedEntityReferenceSet rers = new ResolvedEntityReferenceSet(resOpt);
                    ResolvedEntityReference rer = new ResolvedEntityReference();
                    // referencing attribute(s) come from this attribute
                    rer.Referencing.ResolvedAttributeSetBuilder.MergeAttributes(this.FetchResolvedAttributes(resOpt, null));
                    Func<CdmEntityReference, ResolvedEntityReferenceSide> resolveSide = entRef =>
                    {
                        ResolvedEntityReferenceSide sideOther = new ResolvedEntityReferenceSide(null, null);
                        if (entRef != null)
                        {
                            // reference to the other entity, hard part is the attribue name.
                            // by convention, this is held in a trait that identifies the key
                            sideOther.Entity = entRef.FetchObjectDefinition<CdmEntityDefinition>(resOpt);
                            if (sideOther.Entity != null)
                            {
                                CdmAttribute otherAttribute;
                                ResolveOptions otherOpts = new ResolveOptions { WrtDoc = resOpt.WrtDoc, Directives = resOpt.Directives };
                                ResolvedTrait t = entRef.FetchResolvedTraits(otherOpts).Find(otherOpts, "is.identifiedBy");
                                if (t?.ParameterValues?.Length > 0)
                                {
                                    dynamic otherRef = (t.ParameterValues.FetchParameterValueByName("attribute").Value);
                                    if (typeof(CdmObject).IsAssignableFrom(otherRef?.GetType()))
                                    {
                                        otherAttribute = (otherRef as CdmObject).FetchObjectDefinition<CdmObjectDefinition>(otherOpts) as CdmAttribute;
                                        if (otherAttribute != null)
                                        {
                                            sideOther.ResolvedAttributeSetBuilder.OwnOne(sideOther.Entity.FetchResolvedAttributes(otherOpts).Get(otherAttribute.GetName()).Copy());
                                        }
                                    }
                                }
                            }
                        }

                        return sideOther;
                    };

                    // either several or one entity
                    // for now, a sub for the 'select one' idea
                    if ((this.Entity as CdmEntityReference).ExplicitReference != null)
                    {
                        CdmEntityDefinition entPickFrom = (this.Entity as CdmEntityReference).FetchObjectDefinition<CdmEntityDefinition>(resOpt);
                        CdmCollection<CdmAttributeItem> attsPick = entPickFrom.GetAttributeDefinitions();
                        if (attsPick != null && attsPick != null)
                        {
                            for (int i = 0; i < attsPick.Count; i++)
                            {
                                if (attsPick.AllItems[i].ObjectType == CdmObjectType.EntityAttributeDef)
                                {
                                    CdmEntityReference er = (attsPick.AllItems[i] as CdmEntityAttributeDefinition).Entity;
                                    rer.Referenced.Add(resolveSide(er));
                                }
                            }
                        }
                    }
                    else
                    {
                        rer.Referenced.Add(resolveSide(this.Entity as CdmEntityReference));
                    }

                    rers.Set.Add(rer);
                    return rers;
                }
            }
            return null;
        }
        internal override ResolvedAttributeSetBuilder ConstructResolvedAttributes(ResolveOptions resOpt, CdmAttributeContext under = null)
        {
            // find and cache the complete set of attributes
            // attributes definitions originate from and then get modified by subsequent re-defintions from (in this order):
            // the entity used as an attribute, traits applied to that entity,
            // the purpose of the attribute, any traits applied to the attribute.
            ResolvedAttributeSetBuilder rasb = new ResolvedAttributeSetBuilder();
            CdmEntityReference ctxEnt = this.Entity as CdmEntityReference;
            CdmAttributeContext underAtt = (CdmAttributeContext)under;
            AttributeContextParameters acpEnt = null;
            if (underAtt != null)
            {
                // make a context for this attreibute that holds the attributes that come up from the entity
                acpEnt = new AttributeContextParameters
                {
                    under = underAtt,
                    type = CdmAttributeContextType.Entity,
                    Name = ctxEnt.FetchObjectDefinitionName(),
                    Regarding = ctxEnt,
                    IncludeTraits = true
                };
            }

            ResolvedTraitSet rtsThisAtt = this.FetchResolvedTraits(resOpt);

            // this context object holds all of the info about what needs to happen to resolve these attributes.
            // make a copy and add defaults if missing
            CdmAttributeResolutionGuidance resGuideWithDefault;
            if (this.ResolutionGuidance != null)
                resGuideWithDefault = (CdmAttributeResolutionGuidance)this.ResolutionGuidance.Copy(resOpt);
            else
                resGuideWithDefault = new CdmAttributeResolutionGuidance(this.Ctx);
            resGuideWithDefault.UpdateAttributeDefaults(this.Name);

            AttributeResolutionContext arc = new AttributeResolutionContext(resOpt, resGuideWithDefault, rtsThisAtt);

            // complete cheating but is faster.
            // this purpose will remove all of the attributes that get collected here, so dumb and slow to go get them
            RelationshipInfo relInfo = this.GetRelationshipInfo(arc.ResOpt, arc);
            if (relInfo.IsByRef)
            {
                // make the entity context that a real recursion would have give us
                if (under != null)
                    under = rasb.ResolvedAttributeSet.CreateAttributeContext(resOpt, acpEnt);
                // if selecting from one of many attributes, then make a context for each one
                if (under != null && relInfo.SelectsOne)
                {
                    // the right way to do this is to get a resolved entity from the embedded entity and then 
                    // look through the attribute context hierarchy for non-nested entityReferenceAsAttribute nodes
                    // that seems like a disaster waiting to happen given endless looping, etc.
                    // for now, just insist that only the top level entity attributes declared in the ref entity will work
                    CdmEntityDefinition entPickFrom = (this.Entity as CdmEntityReference).FetchObjectDefinition<CdmEntityDefinition>(resOpt) as CdmEntityDefinition;
                    CdmCollection<CdmAttributeItem> attsPick = entPickFrom?.GetAttributeDefinitions();
                    if (entPickFrom != null && attsPick != null)
                    {
                        for (int i = 0; i < attsPick.Count; i++)
                        {
                            if (attsPick.AllItems[i].ObjectType == CdmObjectType.EntityAttributeDef)
                            {
                                // a table within a table. as expected with a selectsOne attribute
                                // since this is by ref, we won't get the atts from the table, but we do need the traits that hold the key
                                // these are the same contexts that would get created if we recursed
                                // first this attribute
                                AttributeContextParameters acpEntAtt = new AttributeContextParameters
                                {
                                    under = under,
                                    type = CdmAttributeContextType.AttributeDefinition,
                                    Name = attsPick.AllItems[i].FetchObjectDefinitionName(),
                                    Regarding = attsPick.AllItems[i],
                                    IncludeTraits = true
                                };
                                CdmAttributeContext pickUnder = rasb.ResolvedAttributeSet.CreateAttributeContext(resOpt, acpEntAtt);
                                CdmEntityReference pickEnt = (attsPick.AllItems[i] as CdmEntityAttributeDefinition).Entity as CdmEntityReference;
                                AttributeContextParameters acpEntAttEnt = new AttributeContextParameters
                                {
                                    under = pickUnder,
                                    type = CdmAttributeContextType.Entity,
                                    Name = pickEnt.FetchObjectDefinitionName(),
                                    Regarding = pickEnt,
                                    IncludeTraits = true
                                };
                                rasb.ResolvedAttributeSet.CreateAttributeContext(resOpt, acpEntAttEnt);
                            }
                        }
                    }
                }

                // if we got here because of the max depth, need to impose the directives to make the trait work as expected
                if (relInfo.MaxDepthExceeded)
                {
                    if (arc.ResOpt.Directives == null)
                        arc.ResOpt.Directives = new AttributeResolutionDirectiveSet();
                    arc.ResOpt.Directives.Add("referenceOnly");
                }
            }
            else
            {
                ResolveOptions resLink = CopyResolveOptions(resOpt);
                resLink.SymbolRefSet = resOpt.SymbolRefSet;
                resLink.RelationshipDepth = relInfo.NextDepth;
                rasb.MergeAttributes((this.Entity as CdmEntityReference).FetchResolvedAttributes(resLink, acpEnt));
            }

            // from the traits of purpose and applied here, see if new attributes get generated
            rasb.ResolvedAttributeSet.AttributeContext = underAtt;
            rasb.ApplyTraits(arc);
            rasb.GenerateApplierAttributes(arc, true); // true = apply the prepared traits to new atts
            // this may have added symbols to the dependencies, so merge them
            resOpt.SymbolRefSet.Merge(arc.ResOpt.SymbolRefSet);

            // use the traits for linked entity identifiers to record the actual foreign key links
            if (rasb.ResolvedAttributeSet?.Set != null && relInfo.IsByRef)
            {
                foreach (var att in rasb.ResolvedAttributeSet.Set)
                {
                    var reqdTrait = att.ResolvedTraits.Find(resOpt, "is.linkedEntity.identifier");
                    if (reqdTrait == null)
                    {
                        continue;
                    }

                    if (reqdTrait.ParameterValues == null || reqdTrait.ParameterValues.Length == 0)
                    {
                        Logger.Warning(nameof(CdmEntityAttributeDefinition), this.Ctx as ResolveContext, "is.linkedEntity.identifier does not support arguments");
                        continue;
                    }

                    var entReferences = new List<string>();
                    var attReferences = new List<string>();
                    Action<CdmEntityReference, string> addEntityReference = (CdmEntityReference entRef, string nameSpace) =>
                        {
                            var entDef = entRef.FetchObjectDefinition<CdmEntityDefinition>(resOpt);
                            var identifyingTrait = entRef.FetchResolvedTraits(resOpt).Find(resOpt, "is.identifiedBy");
                            if (identifyingTrait != null && entDef != null)
                            {
                                var attRef = identifyingTrait.ParameterValues.FetchParameterValueByName("attribute").Value;
                                string attNamePath = ((CdmObjectReferenceBase)attRef).NamedReference;
                                string attName = attNamePath.Split('/').Last();                                // path should be absolute and without a namespace
                                string relativeEntPath = Ctx.Corpus.Storage.CreateAbsoluteCorpusPath(entDef.AtCorpusPath, entDef.InDocument);
                                if (relativeEntPath.StartsWith($"{nameSpace}:"))
                                {
                                    relativeEntPath = relativeEntPath.Substring(nameSpace.Length + 1);
                                }
                                entReferences.Add(relativeEntPath);
                                attReferences.Add(attName);
                            }
                        };
                    if (relInfo.SelectsOne)
                    {
                        var entPickFrom = (this.Entity as CdmEntityReference).FetchObjectDefinition<CdmEntityDefinition>(resOpt) as CdmEntityDefinition;
                        var attsPick = entPickFrom?.GetAttributeDefinitions()?.Cast<CdmObject>().ToList();
                        if (entPickFrom != null && attsPick != null)
                        {
                            for (int i = 0; i < attsPick.Count; i++)
                            {
                                if (attsPick[i].ObjectType == CdmObjectType.EntityAttributeDef)
                                {
                                    var entAtt = attsPick[i] as CdmEntityAttributeDefinition;
                                    addEntityReference(entAtt.Entity, this.InDocument.Namespace);
                                }
                            }
                        }
                    }
                    else
                    {
                        addEntityReference(this.Entity, this.InDocument.Namespace);
                    }

                    var constantEntity = this.Ctx.Corpus.MakeObject<CdmConstantEntityDefinition>(CdmObjectType.ConstantEntityDef);
                    constantEntity.EntityShape = this.Ctx.Corpus.MakeRef<CdmEntityReference>(CdmObjectType.EntityRef, "entityGroupSet", true);
                    constantEntity.ConstantValues = entReferences.Select((entRef, idx) => new List<string> { entRef, attReferences[idx] }).ToList();
                    var traitParam = this.Ctx.Corpus.MakeRef<CdmEntityReference>(CdmObjectType.EntityRef, constantEntity, false);
                    reqdTrait.ParameterValues.SetParameterValue(resOpt, "entityReferences", traitParam);
                }
            }

            // a 'structured' directive wants to keep all entity attributes together in a group
            if (arc.ResOpt.Directives?.Has("structured") == true)
            {
                ResolvedAttribute raSub = new ResolvedAttribute(rtsThisAtt.ResOpt, rasb.ResolvedAttributeSet, this.Name, (CdmAttributeContext)rasb.ResolvedAttributeSet.AttributeContext);
                if (relInfo.IsArray)
                {
                    // put a resolved trait on this att group, yuck, hope I never need to do this again and then need to make a function for this
                    CdmTraitReference tr = this.Ctx.Corpus.MakeObject<CdmTraitReference>(CdmObjectType.TraitRef, "is.linkedEntity.array", true);
                    var t = tr.FetchObjectDefinition<CdmTraitDefinition>(resOpt);
                    ResolvedTrait rt = new ResolvedTrait(t, null, new List<dynamic>(), new List<bool>());
                    raSub.ResolvedTraits = raSub.ResolvedTraits.Merge(rt, true);
                }
                rasb = new ResolvedAttributeSetBuilder();
                rasb.OwnOne(raSub);
            }

            return rasb;
        }
示例#23
0
        internal override ResolvedAttributeSetBuilder ConstructResolvedAttributes(ResolveOptions resOpt, CdmAttributeContext under = null)
        {
            // find and cache the complete set of attributes
            // attributes definitions originate from and then get modified by subsequent re-definitions from (in this order):
            // an extended entity, traits applied to extended entity, exhibited traits of main entity, the (datatype or entity) used as an attribute, traits applied to that datatype or entity,
            // the relationsip of the attribute, the attribute definition itself and included attribute groups, dynamic traits applied to the attribute.
            this.Rasb = new ResolvedAttributeSetBuilder();
            this.Rasb.ResolvedAttributeSet.AttributeContext = under;

            if (this.ExtendsEntity != null)
            {
                CdmObjectReference         extRef          = this.ExtendsEntityRef;
                CdmAttributeContext        extendsRefUnder = null;
                AttributeContextParameters acpExtEnt       = null;

                if (under != null)
                {
                    AttributeContextParameters acpExt = new AttributeContextParameters
                    {
                        under         = under,
                        type          = CdmAttributeContextType.EntityReferenceExtends,
                        Name          = "extends",
                        Regarding     = null,
                        IncludeTraits = false
                    };
                    extendsRefUnder = this.Rasb.ResolvedAttributeSet.CreateAttributeContext(resOpt, acpExt);
                }

                if (extRef.ExplicitReference != null && extRef.FetchObjectDefinition <CdmObjectDefinition>(resOpt).ObjectType == CdmObjectType.ProjectionDef)
                {
                    // A Projection

                    CdmObjectDefinition extRefObjDef = extRef.FetchObjectDefinition <CdmObjectDefinition>(resOpt);
                    if (extendsRefUnder != null)
                    {
                        acpExtEnt = new AttributeContextParameters
                        {
                            under         = extendsRefUnder,
                            type          = CdmAttributeContextType.Projection,
                            Name          = extRefObjDef.GetName(),
                            Regarding     = extRef,
                            IncludeTraits = false
                        };
                    }

                    ProjectionDirective projDirective = new ProjectionDirective(resOpt, this, ownerRef: extRef);
                    CdmProjection       projDef       = (CdmProjection)extRefObjDef;
                    ProjectionContext   projCtx       = projDef.ConstructProjectionContext(projDirective, extendsRefUnder);

                    this.Rasb.ResolvedAttributeSet = projDef.ExtractResolvedAttributes(projCtx);
                }
                else
                {
                    // An Entity Reference

                    if (extendsRefUnder != null)
                    {
                        // usually the extended entity is a reference to a name.
                        // it is allowed however to just define the entity inline.
                        acpExtEnt = new AttributeContextParameters
                        {
                            under         = extendsRefUnder,
                            type          = CdmAttributeContextType.Entity,
                            Name          = extRef.NamedReference ?? extRef.ExplicitReference.GetName(),
                            Regarding     = extRef,
                            IncludeTraits = false
                        };
                    }

                    // save moniker, extended entity may attach a different moniker that we do not
                    // want to pass along to getting this entities attributes
                    string oldMoniker = resOpt.FromMoniker;

                    this.Rasb.MergeAttributes((this.ExtendsEntityRef as CdmObjectReferenceBase).FetchResolvedAttributes(resOpt, acpExtEnt));

                    if (!resOpt.CheckAttributeCount(this.Rasb.ResolvedAttributeSet.ResolvedAttributeCount))
                    {
                        Logger.Error(nameof(CdmEntityDefinition), this.Ctx, $"Maximum number of resolved attributes reached for the entity: {this.EntityName}.");
                        return(null);
                    }

                    if (this.ExtendsEntityResolutionGuidance != null)
                    {
                        // some guidance was given on how to integrate the base attributes into the set. apply that guidance
                        ResolvedTraitSet rtsBase = this.FetchResolvedTraits(resOpt);

                        // this context object holds all of the info about what needs to happen to resolve these attributes.
                        // make a copy and set defaults if needed
                        CdmAttributeResolutionGuidance resGuide = (CdmAttributeResolutionGuidance)this.ExtendsEntityResolutionGuidance.Copy(resOpt);
                        resGuide.UpdateAttributeDefaults(resGuide.FetchObjectDefinitionName());
                        // holds all the info needed by the resolver code
                        AttributeResolutionContext arc = new AttributeResolutionContext(resOpt, resGuide, rtsBase);

                        this.Rasb.GenerateApplierAttributes(arc, false); // true = apply the prepared traits to new atts
                    }

                    // reset to the old moniker
                    resOpt.FromMoniker = oldMoniker;
                }
            }

            this.Rasb.MarkInherited();
            this.Rasb.ResolvedAttributeSet.AttributeContext = under;

            if (this.Attributes != null)
            {
                int l = this.Attributes.Count;
                for (int i = 0; i < l; i++)
                {
                    dynamic                    att      = this.Attributes.AllItems[i];
                    CdmAttributeContext        attUnder = under;
                    AttributeContextParameters acpAtt   = null;
                    if (under != null)
                    {
                        acpAtt = new AttributeContextParameters
                        {
                            under         = under,
                            type          = CdmAttributeContextType.AttributeDefinition,
                            Name          = att.FetchObjectDefinitionName(),
                            Regarding     = att,
                            IncludeTraits = false
                        };
                    }
                    this.Rasb.MergeAttributes(att.FetchResolvedAttributes(resOpt, acpAtt));

                    if (!resOpt.CheckAttributeCount(this.Rasb.ResolvedAttributeSet.ResolvedAttributeCount))
                    {
                        Logger.Error(nameof(CdmEntityDefinition), this.Ctx, $"Maximum number of resolved attributes reached for the entity: {this.EntityName}.");
                        return(null);
                    }
                }
            }
            this.Rasb.MarkOrder();
            this.Rasb.ResolvedAttributeSet.AttributeContext = under;

            // things that need to go away
            this.Rasb.RemoveRequestedAtts();

            return(this.Rasb);
        }
示例#24
0
        internal override ResolvedAttributeSetBuilder ConstructResolvedAttributes(ResolveOptions resOpt, CdmAttributeContext under = null)
        {
            // find and cache the complete set of attributes
            // attributes definitions originate from and then get modified by subsequent re-definitions from (in this order):
            // an extended entity, traits applied to extended entity, exhibited traits of main entity, the (datatype or entity) used as an attribute, traits applied to that datatype or entity,
            // the relationsip of the attribute, the attribute definition itself and included attribute groups, dynamic traits applied to the attribute.
            this.Rasb = new ResolvedAttributeSetBuilder();
            this.Rasb.ResolvedAttributeSet.AttributeContext = under;

            if (this.ExtendsEntity != null)
            {
                CdmObjectReference         extRef          = this.ExtendsEntityRef;
                CdmAttributeContext        extendsRefUnder = null;
                AttributeContextParameters acpExtEnt       = null;
                if (under != null)
                {
                    AttributeContextParameters acpExt = new AttributeContextParameters
                    {
                        under         = under,
                        type          = CdmAttributeContextType.EntityReferenceExtends,
                        Name          = "extends",
                        Regarding     = null,
                        IncludeTraits = false
                    };
                    extendsRefUnder = this.Rasb.ResolvedAttributeSet.CreateAttributeContext(resOpt, acpExt);
                    acpExtEnt       = new AttributeContextParameters
                    {
                        under         = extendsRefUnder,
                        type          = CdmAttributeContextType.Entity,
                        Name          = extRef.NamedReference,
                        Regarding     = extRef,
                        IncludeTraits = false
                    };
                }
                // save moniker, extended entity may attach a different moniker that we do not
                // want to pass along to getting this entities attributes
                string oldMoniker = resOpt.FromMoniker;

                this.Rasb.MergeAttributes((this.ExtendsEntityRef as CdmObjectReferenceBase).FetchResolvedAttributes(resOpt, acpExtEnt));

                if (this.ExtendsEntityResolutionGuidance != null)
                {
                    // some guidance was given on how to integrate the base attributes into the set. apply that guidance
                    ResolvedTraitSet rtsBase = this.FetchResolvedTraits(resOpt);

                    // this context object holds all of the info about what needs to happen to resolve these attributes.
                    // make a copy and set defaults if needed
                    CdmAttributeResolutionGuidance resGuide = (CdmAttributeResolutionGuidance)this.ExtendsEntityResolutionGuidance.Copy(resOpt);
                    resGuide.UpdateAttributeDefaults(resGuide.FetchObjectDefinitionName());
                    // holds all the info needed by the resolver code
                    AttributeResolutionContext arc = new AttributeResolutionContext(resOpt, resGuide, rtsBase);

                    this.Rasb.GenerateApplierAttributes(arc, false); // true = apply the prepared traits to new atts
                }

                // reset to the old moniker
                resOpt.FromMoniker = oldMoniker;
            }

            this.Rasb.MarkInherited();
            this.Rasb.ResolvedAttributeSet.AttributeContext = under;

            if (this.Attributes != null)
            {
                int l = this.Attributes.Count;
                for (int i = 0; i < l; i++)
                {
                    dynamic                    att      = this.Attributes.AllItems[i];
                    CdmAttributeContext        attUnder = under;
                    AttributeContextParameters acpAtt   = null;
                    if (under != null)
                    {
                        acpAtt = new AttributeContextParameters
                        {
                            under         = under,
                            type          = CdmAttributeContextType.AttributeDefinition,
                            Name          = att.FetchObjectDefinitionName(),
                            Regarding     = att,
                            IncludeTraits = false
                        };
                    }
                    this.Rasb.MergeAttributes(att.FetchResolvedAttributes(resOpt, acpAtt));
                }
            }
            this.Rasb.MarkOrder();
            this.Rasb.ResolvedAttributeSet.AttributeContext = under;

            // things that need to go away
            this.Rasb.RemoveRequestedAtts();

            return(this.Rasb);
        }