/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { IsMouseVisible = false; Configuration = Configuration.Load(); VideoSettings display = Configuration.Video; if (display.AutoDetectResolution) { DisplayMode displayMode = GraphicsDevice.Adapter.CurrentDisplayMode; display.Width = displayMode.Width; display.Height = displayMode.Height; } ResolutionManager.SetDisplayResolution(display.Width, display.Height, display.IsFullScreen); //ResolutionManager.SetVirtualResolution(1280, 720); ResolutionManager.SetVirtualResolution(1600, 900); ResolutionManager.ApplyChanges(); base.Initialize(); }