示例#1
0
        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);

            Vector2 mousePosition = GetPositionInScene(new Vector2(e.Location));
            Vector2 dragOffset    = mousePosition - dragLastPosition;

            if (dragging)
            {
                // move all the selected items
                foreach (ObsSceneItem item in scene.Items)
                {
                    if (!item.Selected)
                    {
                        continue;
                    }

                    item.Position += dragOffset;
                }

                dragLastPosition = mousePosition;
            }
            else if (resizeEdge != ResizeEdge.None && (dragOffset.x != 0.0f || dragOffset.y != 0.0f))
            {
                // move all the selected items
                foreach (ObsSceneItem item in scene.Items)
                {
                    if (!item.Selected)
                    {
                        continue;
                    }

                    Vector2      newPos    = item.Position;
                    Vector2      newSize   = item.Bounds;
                    Vector2      offset    = new Vector2(0.0f, 0.0f);
                    ObsAlignment alignment = item.Alignment;

                    if (resizeEdge.HasFlag(ResizeEdge.Left) || resizeEdge.HasFlag(ResizeEdge.Right))
                    {
                        offset.x = dragOffset.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Top) || resizeEdge.HasFlag(ResizeEdge.Bottom))
                    {
                        offset.y = dragOffset.y;
                    }

                    if (resizeEdge.HasFlag(ResizeEdge.Left))
                    {
                        newSize.x -= offset.x;
                        newPos.x  += offset.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Top))
                    {
                        newSize.y -= offset.y;
                        newPos.y  += offset.y;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Right))
                    {
                        newSize.x += offset.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Bottom))
                    {
                        newSize.y += offset.y;
                    }

                    Vector2 adjust = newPos - item.Position;

                    if (alignment == ObsAlignment.Left)
                    {
                        adjust.x = offset.x;
                    }
                    else if (alignment == ObsAlignment.Right)
                    {
                        adjust.x = offset.x;
                    }
                    else
                    {
                        adjust.x = offset.x / 2.0f;
                    }

                    if (alignment == ObsAlignment.Top)
                    {
                        adjust.y = offset.y;
                    }
                    else if (alignment == ObsAlignment.Bottom)
                    {
                        adjust.y = offset.y;
                    }
                    else
                    {
                        adjust.y = offset.y / 2.0f;
                    }

                    if (resizeEdge.HasFlag(ResizeEdge.Left))
                    {
                        adjust.x = -adjust.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Top))
                    {
                        adjust.y = -adjust.y;
                    }

                    newPos.x += adjust.x;
                    newPos.y += adjust.y;

                    item.Position = newPos;
                    item.Bounds   = newSize;
                }

                dragLastPosition = mousePosition;
            }

            // mouse hover over scene items
            SetHoveredItem(GetItemAtPosition(mousePosition));
            if (hoveredItem != null && hoveredItem.Selected)
            {
                SetHoveredItem(null);
            }
        }