private void Awake() { _startDoor = transform.GetChild(0).GetComponent <CerrarPuzzle>(); _puzzle = transform.GetChild(2).gameObject; _puzzle.SetActive(false); GameObject cam = GameObject.FindGameObjectWithTag("MainCamera"); _follow = cam.GetComponent <FollowPlayer>(); _size = cam.GetComponent <ResizeCamera>(); }
private void Awake() { _cam = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <ResizeCamera>(); _collider = GetComponentInParent <BoxCollider2D>(); }