public static void ResetProjectPackagesToEditorDefaults() { ResetToEditorDefaultsRequest request = Client.ResetToEditorDefaults(); if (request.Status == StatusCode.Failure) { Debug.LogError("Resetting your project's packages to the editor's default configuration failed. Reason: " + request.Error.message); } }
public static void ResetProjectPackagesToEditorDefaults() { if (EditorUtility.DisplayDialog(L10n.Tr("Unity Package Manager"), L10n.Tr("Resetting packages to defaults will discard any changes you have made and/or remove packages set by the project template.\nThis action may result in compilation errors or a broken project. Are you sure?"), L10n.Tr("Yes"), L10n.Tr("No"))) { ResetToEditorDefaultsRequest request = Client.ResetToEditorDefaults(); if (request.Status == StatusCode.Failure) { Debug.LogError("Resetting packages to defaults failed. Reason: " + request.Error.message); } } }