public void ResetGameSpecific(bool ClearGameText = false) { Modder = null; Pipeline = null; SupportedMods = new List <ModCrate>(); ResetGameEvent.Invoke(this, new EventValueArgs <bool>(ClearGameText)); }
public static void Handle(this GameState gameState, ResetGameEvent evnt) { gameState.LeftScore = 0; gameState.RightScore = 0; }