//PLAYER WIN IEnumerator winTextCoroutine() //BUG goinng through winTextCoroutine Twice { Debug.Log("WinTextCoroutine"); if (oHealthBar.playerHealth <= 0) // if O health = 0 ... X WINS! { Debug.Log("X WINS!"); FindObjectOfType <AudioManager>()?.StopPlaying(Sound.SoundType.Battle); FindObjectOfType <AudioManager>()?.Play(Sound.SoundType.Victory); FindObjectOfType <AudioManager>()?.Play(Sound.SoundType.XWin_VO); transitionScreen.gameObject.SetActive(true); winText.gameObject.SetActive(true); resetGame.gameObject.SetActive(true); StopCoroutine(winTextCoroutine()); // STOP Coroutine yield return(null); } else if (xHealthBar.playerHealth <= 0) // if X health = 0 ... O WINS! { Debug.Log("O WINS!"); FindObjectOfType <AudioManager>()?.StopPlaying(Sound.SoundType.Battle); FindObjectOfType <AudioManager>()?.Play(Sound.SoundType.Victory); FindObjectOfType <AudioManager>()?.Play(Sound.SoundType.OWin_VO); transitionScreen.gameObject.SetActive(true); winText.gameObject.SetActive(true); resetGame.gameObject.SetActive(true); StopCoroutine(winTextCoroutine()); // STOP Coroutine yield return(null); } else { Debug.Log("3 Second TRANSITION..."); transitionScreen.gameObject.SetActive(true); yield return(new WaitForSeconds(3)); resetGame.Reset(); transitionScreen.gameObject.SetActive(false); } // Debug.Log("PlayerWin: " + playerWin); yield return(null); }
public void ResetGame() { resetGame.Reset(stateMachineManager.player.spawnedPlayer, inputManager.anchorHandler.visualAnchorClone, inputManager.anchorHandler.mainAnchor); }