示例#1
0
        private void HandleTooltips()
        {
            if (PainterIs(Painter.Drag))
            {
                return;
            }
            Text.WordWrap = true;
            // attach description and further info to a tooltip
            if (!TechprintAvailable())
            {
                TooltipHandler.TipRegion(Rect,
                                         ResourceBank.String.MissingTechprints(Research.TechprintsApplied, Research.techprintCount));
            }
            if (!BuildingPresent())
            {
                TooltipHandler.TipRegion(Rect,
                                         ResourceBank.String.MissingFacilities(
                                             string.Join(", ",
                                                         MissingFacilities().Select(td => td.LabelCap)
                                                         .ToArray())));
            }
            TooltipHandler.TipRegion(Rect, GetResearchTooltipString, Research.GetHashCode());

            if (Settings.progressTooltip && ProgressWorthDisplaying() && !Research.IsFinished)
            {
                TooltipHandler.TipRegion(Rect, string.Format("Progress: {0}", ProgressString()));
            }
        }
示例#2
0
        /// <summary>
        ///     Draw the node, including interactions.
        /// </summary>
        public override void Draw(Rect visibleRect, bool forceDetailedMode = false)
        {
            if (!IsVisible(visibleRect))
            {
                Highlighted = false;
                return;
            }

            var detailedMode = forceDetailedMode ||
                               MainTabWindow_ResearchTree.Instance.ZoomLevel < DetailedModeZoomLevelCutoff;
            var mouseOver = Mouse.IsOver(Rect);

            if (Event.current.type == EventType.Repaint)
            {
                // researches that are completed or could be started immediately, and that have the required building(s) available
                GUI.color = mouseOver ? GenUI.MouseoverColor : Color;

                if (mouseOver || Highlighted)
                {
                    GUI.DrawTexture(Rect, Assets.ButtonActive);
                }
                else
                {
                    GUI.DrawTexture(Rect, Assets.Button);
                }

                // grey out center to create a progress bar effect, completely greying out research not started.
                if (Available)
                {
                    var progressBarRect = Rect.ContractedBy(3f);
                    GUI.color             = Assets.ColorAvailable[Research.techLevel];
                    progressBarRect.xMin += Research.ProgressPercent * progressBarRect.width;
                    GUI.DrawTexture(progressBarRect, BaseContent.WhiteTex);
                }

                Highlighted = false;


                // draw the research label
                if (!Completed && !Available)
                {
                    GUI.color = Color.grey;
                }
                else
                {
                    GUI.color = Color.white;
                }

                if (detailedMode)
                {
                    Text.Anchor   = TextAnchor.UpperLeft;
                    Text.WordWrap = false;
                    Text.Font     = _largeLabel ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label(LabelRect, Research.LabelCap);
                }
                else
                {
                    Text.Anchor   = TextAnchor.MiddleCenter;
                    Text.WordWrap = false;
                    Text.Font     = GameFont.Medium;
                    Widgets.Label(Rect, Research.LabelCap);
                }

                // draw research cost and icon
                if (detailedMode)
                {
                    Text.Anchor = TextAnchor.UpperRight;
                    Text.Font   = Research.CostApparent > 1000000 ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label(CostLabelRect, Research.CostApparent.ToStringByStyle(ToStringStyle.Integer));
                    GUI.DrawTexture(CostIconRect, !Completed && !Available ? Assets.Lock : Assets.ResearchIcon,
                                    ScaleMode.ScaleToFit);
                }

                Text.WordWrap = true;

                // attach description and further info to a tooltip
                TooltipHandler.TipRegion(Rect, GetResearchTooltipString, Research.GetHashCode());
                if (!BuildingPresent())
                {
                    TooltipHandler.TipRegion(Rect,
                                             ResourceBank.String.MissingFacilities(string.Join(", ",
                                                                                               MissingFacilities().Select(td => td.LabelCap).ToArray())));
                }
                else if (!TechprintAvailable())
                {
                    TooltipHandler.TipRegion(Rect,
                                             ResourceBank.String.MissingTechprints(Research.TechprintsApplied, Research.techprintCount));
                }


                // draw unlock icons
                if (detailedMode)
                {
                    var unlocks = Research.GetUnlockDefsAndDescs();
                    for (var i = 0; i < unlocks.Count; i++)
                    {
                        var iconRect = new Rect(
                            IconsRect.xMax - (i + 1) * (IconSize.x + 4f),
                            IconsRect.yMin + (IconsRect.height - IconSize.y) / 2f,
                            IconSize.x,
                            IconSize.y);

                        if (iconRect.xMin - IconSize.x < IconsRect.xMin &&
                            i + 1 < unlocks.Count)
                        {
                            // stop the loop if we're about to overflow and have 2 or more unlocks yet to print.
                            iconRect.x = IconsRect.x + 4f;
                            GUI.DrawTexture(iconRect, Assets.MoreIcon, ScaleMode.ScaleToFit);
                            var tip = string.Join("\n",
                                                  unlocks.GetRange(i, unlocks.Count - i).Select(p => p.Second)
                                                  .ToArray());
                            TooltipHandler.TipRegion(iconRect, tip);
                            // new TipSignal( tip, Settings.TipID, TooltipPriority.Pawn ) );
                            break;
                        }

                        // draw icon
                        unlocks[i].First.DrawColouredIcon(iconRect);

                        // tooltip
                        TooltipHandler.TipRegion(iconRect, unlocks[i].Second);
                    }
                }

                if (mouseOver)
                {
                    // highlight prerequisites if research available
                    if (Available)
                    {
                        Highlighted = true;
                        foreach (var prerequisite in GetMissingRequiredRecursive())
                        {
                            prerequisite.Highlighted = true;
                        }
                    }
                    // highlight children if completed
                    else if (Completed)
                    {
                        foreach (var child in Children)
                        {
                            child.Highlighted = true;
                        }
                    }
                }
            }

            // if clicked and not yet finished, queue up this research and all prereqs.
            if (Widgets.ButtonInvisible(Rect) && Available)
            {
                // LMB is queue operations, RMB is info
                if (Event.current.button == 0 && !Research.IsFinished)
                {
                    if (DebugSettings.godMode && Event.current.control)
                    {
                        var nodes = GetMissingRequiredRecursive()
                                    .Concat(new List <ResearchNode>(new[] { this }))
                                    .Distinct().Reverse();
                        foreach (ResearchNode n in nodes)
                        {
                            if (Queue.IsQueued(n))
                            {
                                Queue.Dequeue(n);
                            }

                            if (!n.Research.IsFinished)
                            {
                                Find.ResearchManager.FinishProject(n.Research, false);
                            }
                        }
                        if (nodes.Any())
                        {
                            Messages.Message(ResourceBank.String.FinishedResearch(Research.LabelCap), MessageTypeDefOf.SilentInput, false);
                            Queue.Notify_InstantFinished();
                        }
                    }
                    else if (!Queue.IsQueued(this))
                    {
                        // if shift is held, add to queue, otherwise replace queue
                        var queue = GetMissingRequiredRecursive()
                                    .Concat(new List <ResearchNode>(new[] { this }))
                                    .Distinct();
                        Queue.EnqueueRange(queue, Event.current.shift);
                    }
                    else
                    {
                        Queue.Dequeue(this);
                    }
                }
                else if (Event.current.button == 1)
                {
                    ResearchTree.JumpToHelp(Research);
                }
            }
        }
示例#3
0
        public static bool ResearchNode_Draw_Prefix(object __instance, Rect visibleRect, bool forceDetailedMode = false)
        {
            //Reflected objects
            Rect rect = (Rect)RectInfo.GetValue(__instance);
            ResearchProjectDef Research = (ResearchProjectDef)ResearchInfo.GetValue(__instance);
            bool available = (bool)AvailableInfo.GetValue(__instance);
            bool completed = Research.IsFinished; //simplified

            //

            if (!(bool)IsVisibleInfo.Invoke(__instance, new object[] { visibleRect }))
            {
                HighlightedProxy(__instance, false);
                return(false);
            }
            bool detailedMode = forceDetailedMode || (float)ZoomLevelInfo.GetValue(InstanceInfo.GetValue(__instance)) < DetailedModeZoomLevelCutoff;
            bool mouseOver    = Mouse.IsOver(rect);
            bool highlighted  = HighlightedProxy(__instance);

            if (Event.current.type == EventType.Repaint)
            {
                //researches that are completed or could be started immediately, and that have the required building(s) available
                GUI.color = mouseOver ? BrightColor : (Color)ColorInfo.GetValue(__instance);
                if (mouseOver || highlighted)
                {
                    GUI.DrawTexture(rect, ResearchTree_Assets.ButtonActive);
                }
                else
                {
                    GUI.DrawTexture(rect, ResearchTree_Assets.Button);
                }

                //grey out center to create a progress bar effect, completely greying out research not started.
                if (available)
                {
                    var progressBarRect = rect.ContractedBy(3f);
                    GUI.color             = ResearchTree_Assets.ColorAvailable[Research.techLevel];
                    progressBarRect.xMin += Research.ProgressPercent * progressBarRect.width;
                    GUI.DrawTexture(progressBarRect, BaseContent.WhiteTex);
                }
                HighlightedProxy(__instance, interest == Research);

                //draw the research label
                if (!completed && !available)
                {
                    GUI.color = Color.grey;
                }
                else
                {
                    GUI.color = Color.white;
                }

                if (detailedMode)
                {
                    Text.Anchor   = TextAnchor.UpperLeft;
                    Text.WordWrap = false;
                    Text.Font     = (bool)largeLabelInfo.GetValue(__instance) ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label((Rect)LabelRectInfo.GetValue(__instance), Research.LabelCap);
                }
                else
                {
                    Text.Anchor   = TextAnchor.MiddleCenter;
                    Text.WordWrap = false;
                    Text.Font     = GameFont.Medium;
                    Widgets.Label(rect, Research.LabelCap);
                }

                //draw research cost and icon
                if (detailedMode)
                {
                    Text.Anchor = TextAnchor.UpperRight;
                    Text.Font   = Research.CostApparent > 1000000 ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label((Rect)CostLabelRectInfo.GetValue(__instance), Research.CostApparent.ToStringByStyle(ToStringStyle.Integer));
                    GUI.DrawTexture((Rect)CostIconRectInfo.GetValue(__instance), !completed && !available ? ResearchTree_Assets.Lock : ResearchTree_Assets.ResearchIcon,
                                    ScaleMode.ScaleToFit);
                }

                Text.WordWrap = true;

                //attach description and further info to a tooltip
                string root = HarmonyPatches.ResearchPal ? "ResearchPal" : "Fluffy.ResearchTree";
                TooltipHandler.TipRegion(rect, new Func <string>(() => (string)GetResearchTooltipStringInfo.Invoke(__instance, new object[] { })), Research.GetHashCode());
                if (!BuildingPresentProxy(Research))
                {
                    string languageKey = root + ".MissingFacilities";
                    TooltipHandler.TipRegion(rect, languageKey.Translate(string.Join(", ", MissingFacilities(Research).Select(td => td.LabelCap).ToArray())));
                }
                else if (!TechprintAvailable(Research))
                {
                    string languageKey = root + ".MissingTechprints";
                    TooltipHandler.TipRegion(rect, languageKey.Translate(Research.TechprintsApplied, Research.techprintCount));
                }

                //draw unlock icons
                if (detailedMode)
                {
                    Rect IconsRect = (Rect)IconsRectInfo.GetValue(__instance);
                    var  unlocks   = GetUnlockDefsAndDescs(Research);
                    for (var i = 0; i < unlocks.Count; i++)
                    {
                        var iconRect = new Rect(
                            IconsRect.xMax - (i + 1) * (IconSize.x + 4f),
                            IconsRect.yMin + (IconsRect.height - IconSize.y) / 2f,
                            IconSize.x,
                            IconSize.y);

                        if (iconRect.xMin - IconSize.x < IconsRect.xMin &&
                            i + 1 < unlocks.Count)
                        {
                            //stop the loop if we're about to overflow and have 2 or more unlocks yet to print.
                            iconRect.x = IconsRect.x + 4f;
                            GUI.DrawTexture(iconRect, ResearchTree_Assets.MoreIcon, ScaleMode.ScaleToFit);
                            var tip = string.Join("\n", unlocks.GetRange(i, unlocks.Count - i).Select(p => p.Second).ToArray());
                            TooltipHandler.TipRegion(iconRect, tip);
                            //new TipSignal(tip, Settings.TipID, TooltipPriority.Pawn) );
                            break;
                        }

                        //draw icon
                        unlocks[i].First.DrawColouredIcon(iconRect);

                        //tooltip
                        TooltipHandler.TipRegion(iconRect, unlocks[i].Second);
                    }
                }

                if (mouseOver)
                {
                    if (interest != null && interest != Research)
                    {
                        DeInterest();
                    }

                    //highlight prerequisites if research available
                    if (available)
                    {
                        HighlightedProxy(__instance, true);
                        foreach (var prerequisite in (IEnumerable <object>)GetMissingRequiredRecursiveInfo.Invoke(__instance, new object[] { }))
                        {
                            HighlightedProxy(Convert.ChangeType(prerequisite, ResearchNodeType()), true);
                        }
                    }
                    //highlight children if completed
                    else if (completed)
                    {
                        foreach (var child in (IEnumerable <object>)ChildrenInfo.GetValue(__instance))
                        {
                            HighlightedProxy(Convert.ChangeType(child, ResearchNodeType()), true);
                        }
                    }
                }
            }

            //CUSTOM: a bunch of things on top
            Research.DrawExtras(rect, mouseOver || highlighted);

            if (Widgets.ButtonInvisible(rect))
            {
                //CUSTOM: replaced queue operations for assignment menu
                if (Event.current.button == 0)
                {
                    Research.SelectMenu(completed);
                }
                if (DebugSettings.godMode && Prefs.DevMode && Event.current.button == 1 && !Research.IsFinished)
                {
                    Find.ResearchManager.FinishProject(Research);
                    Research.WipeAssignments();
                }
            }

            return(false);
        }
示例#4
0
        public void DoDraw(Rect visibleRect, bool forceDetailedMode = false, bool notDrawingSelected = true)
        {
            if (!IsVisible(visibleRect))
            {
                Highlighted     = false;
                DarkHighlighted = false;
                return;
            }

            var detailedMode = forceDetailedMode ||
                               ResearchWindow.Instance.ZoomLevel < DetailedModeZoomLevelCutoff;
            var mouseOver = Mouse.IsOver(Rect);

            if (Event.current.type == EventType.Repaint)
            {
                // researches that are completed or could be started immediately, and that have the required building(s) available
                //GUI.color = mouseOver && ResearchSelectPanel.selected != this ? GenUI.MouseoverColor : Color;
                GUI.color = Color;

                if (notDrawingSelected && (mouseOver || Highlighted))
                {
                    GUI.DrawTexture(Rect, Assets.ButtonActive);
                }
                else
                {
                    GUI.DrawTexture(Rect, Assets.Button);
                }

                // grey out center to create a progress bar effect, completely greying out research not started.
                var progressBarRect = Rect.ContractedBy(3f);
                GUI.color             = Assets.ColorAvailable[Research.techLevel];
                progressBarRect.xMin += progressBarRect.width;
                GUI.DrawTexture(progressBarRect, BaseContent.WhiteTex);

                Highlighted     = false;
                DarkHighlighted = false;

                GUI.color = Color.white;

                if (detailedMode)
                {
                    Text.Anchor   = TextAnchor.UpperLeft;
                    Text.WordWrap = false;
                    Text.Font     = _largeLabel && notDrawingSelected ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label(LabelRect, Research.LabelCap);
                }
                else
                {
                    Text.Anchor   = TextAnchor.MiddleCenter;
                    Text.WordWrap = false;
                    Text.Font     = GameFont.Medium;
                    Widgets.Label(Rect, Research.LabelCap);
                }

                // draw research cost and icon
                if (detailedMode)
                {
                    Text.Anchor = TextAnchor.UpperRight;
                    Text.Font   = Research.baseCost > 1000000 ? GameFont.Tiny : GameFont.Small;
                    if (Research.techprintCount == 0)
                    {
                        Widgets.Label(CostLabelRect, Research.baseCost.ToStringByStyle(ToStringStyle.Integer));
                        GUI.DrawTexture(CostIconRect, Assets.ResearchIcon, ScaleMode.ScaleToFit);
                    }
                    else
                    {
                        int    printsNeeded = Research.techprintCount;
                        string label        = printsNeeded.ToString();
                        Text.Font = GameFont.Tiny;
                        Widgets.Label(CostLabelRect, label);
                        GUI.DrawTexture(CostIconRect, shardTex, ScaleMode.ScaleToFit);
                        if (!notDrawingSelected)
                        {
                            Rect selectedCostIconRect = new Rect(CostIconRect.x, CostIconRect.yMax + 2f, CostIconRect.width, CostIconRect.height);
                            GUI.DrawTexture(selectedCostIconRect, Assets.ResearchIcon, ScaleMode.ScaleToFit);
                            Rect selectedCostLabelRect = new Rect(CostLabelRect.x, selectedCostIconRect.y, CostLabelRect.width, CostLabelRect.height);
                            Widgets.Label(selectedCostLabelRect, Research.baseCost.ToStringByStyle(ToStringStyle.Integer));
                        }
                    }
                }

                Text.WordWrap = true;

                // attach description and further info to a tooltip
                TooltipHandler.TipRegion(Rect, GetResearchTooltipString, Research.GetHashCode());

                /* if ( !BuildingPresent() )
                 * {
                 *   TooltipHandler.TipRegion( Rect,
                 *       ResourceBank.String.MissingFacilities( string.Join( ", ",
                 *           MissingFacilities().Select( td => td.LabelCap ).ToArray() ) ) );
                 * } else if (!TechprintAvailable()) {
                 *   TooltipHandler.TipRegion(Rect,
                 *       ResourceBank.String.MissingTechprints(Research.TechprintsApplied, Research.techprintCount));
                 * }
                 */

                // draw unlock icons
                if (detailedMode && notDrawingSelected)
                {
                    var unlocks = Research.GetUnlockDefsAndDescs();
                    for (var i = 0; i < unlocks.Count; i++)
                    {
                        var iconRect = new Rect(
                            IconsRect.xMax - (i + 1) * (IconSize.x + 4f),
                            IconsRect.yMin + (IconsRect.height - IconSize.y) / 2f,
                            IconSize.x,
                            IconSize.y);

                        if (iconRect.xMin - IconSize.x < IconsRect.xMin &&
                            i + 1 < unlocks.Count)
                        {
                            // stop the loop if we're about to overflow and have 2 or more unlocks yet to print.
                            iconRect.x = IconsRect.x + 4f;
                            GUI.DrawTexture(iconRect, Assets.MoreIcon, ScaleMode.ScaleToFit);
                            var tip = string.Join("\n",
                                                  unlocks.GetRange(i, unlocks.Count - i).Select(p => p.Second)
                                                  .ToArray());
                            TooltipHandler.TipRegion(iconRect, tip);
                            // new TipSignal( tip, Settings.TipID, TooltipPriority.Pawn ) );
                            break;
                        }

                        // draw icon
                        unlocks[i].First.DrawColouredIcon(iconRect);

                        // tooltip
                        TooltipHandler.TipRegion(iconRect, unlocks[i].Second);
                    }
                }
            }
            else if (mouseOver)
            {
                if (Event.current.button == 0 && Event.current.type == EventType.MouseUp && ResearchSelectPanel._instance.draggingDef != null && ResearchSelectPanel.selected != this)
                {
                    ResearchProjectEditor.SwapUnlockable(ResearchSelectPanel.selected, this, ResearchSelectPanel._instance.draggingDef.def);
                }
            }

            // if clicked and not yet finished, queue up this research and all prereqs.
            if (Widgets.ButtonInvisible(Rect))
            {
                DoClick();
            }
        }
示例#5
0
        public override void Draw(Rect visibleRect, bool forceDetailedMode = false)
        {
            if (!IsVisible(visibleRect))
            {
                Highlighted = false;
                return;
            }

            var detailedMode = forceDetailedMode; //|| MainTabWindow_ResearchTree.Instance.ZoomLevel < DetailedModeZoomLevelCutoff;
            var mouseOver    = Mouse.IsOver(Rect);

            if (Event.current.type == EventType.Repaint)
            {
                // researches that are completed or could be started immediately, and that have the required building(s) available
                GUI.color = mouseOver ? GenUI.MouseoverColor : Color;

                if (mouseOver || Highlighted)
                {
                    GUI.DrawTexture(Rect, ResearchTree_Assets.ButtonActive);
                }
                else
                {
                    GUI.DrawTexture(Rect, ResearchTree_Assets.Button);
                }

                // grey out center to create a progress bar effect, completely greying out research not started.
                //if (Available)
                //{
                var progressBarRect = Rect.ContractedBy(3f);
                //GUI.color = Assets.ColorAvailable[Research.techLevel];
                GUI.color = Widgets.WindowBGFillColor;
                if (techComp.expertise.ContainsKey(Research))
                {
                    progressBarRect.xMin += techComp.expertise[Research] * progressBarRect.width;
                }
                //else
                //{
                //    progressBarRect.xMin += Research.ProgressPercent * progressBarRect.width;
                //}
                GUI.DrawTexture(progressBarRect, BaseContent.WhiteTex);
                //}

                Highlighted = false;

                // draw the research label
                if (!Completed && !Available)
                {
                    GUI.color = Color.grey;
                }
                else
                {
                    GUI.color = Color.white;
                }

                if (detailedMode)
                {
                    Text.Anchor   = TextAnchor.UpperLeft;
                    Text.WordWrap = false;
                    Text.Font     = _largeLabel ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label(LabelRect, Research.LabelCap);
                }
                else
                {
                    Text.Anchor   = TextAnchor.MiddleCenter;
                    Text.WordWrap = false;
                    Text.Font     = GameFont.Small;//GameFont.Medium;
                    Widgets.Label(Rect, Research.LabelCap);
                }

                // draw research cost and icon
                if (detailedMode)
                {
                    Text.Anchor = TextAnchor.UpperRight;
                    Text.Font   = Research.CostApparent > 1000000 ? GameFont.Tiny : GameFont.Small;
                    Widgets.Label(CostLabelRect, Research.CostApparent.ToStringByStyle(ToStringStyle.Integer));
                    GUI.DrawTexture(CostIconRect, !Completed && !Available ? ResearchTree_Assets.Lock : ResearchTree_Assets.ResearchIcon, ScaleMode.ScaleToFit);
                }

                Text.WordWrap = true;

                // attach description and further info to a tooltip
                TooltipHandler.TipRegion(Rect, GetResearchTooltipString, Research.GetHashCode());
                if (!BuildingPresent())
                {
                    string root        = HarmonyPatches.ResearchPal ? "ResearchPal" : "Fluffy.ResearchTree";
                    string languageKey = root + ".MissingFacilities";
                    TooltipHandler.TipRegion(Rect, languageKey.Translate(string.Join(", ", MissingFacilities().Select(td => td.LabelCap).ToArray())));
                }

                // draw unlock icons
                if (detailedMode)
                {
                    var unlocks = ResearchTree_Patches.GetUnlockDefsAndDescs(Research);
                    for (var i = 0; i < unlocks.Count; i++)
                    {
                        var iconRect = new Rect(
                            IconsRect.xMax - (i + 1) * (Constants.IconSize.x + 4f),
                            IconsRect.yMin + (IconsRect.height - Constants.IconSize.y) / 2f,
                            Constants.IconSize.x,
                            Constants.IconSize.y);

                        if (iconRect.xMin - Constants.IconSize.x < IconsRect.xMin &&
                            i + 1 < unlocks.Count)
                        {
                            // stop the loop if we're about to overflow and have 2 or more unlocks yet to print.
                            iconRect.x = IconsRect.x + 4f;
                            GUI.DrawTexture(iconRect, ResearchTree_Assets.MoreIcon, ScaleMode.ScaleToFit);
                            var tip = string.Join("\n", unlocks.GetRange(i, unlocks.Count - i).Select(p => p.Second).ToArray());
                            TooltipHandler.TipRegion(iconRect, tip);
                            // new TipSignal( tip, Settings.TipID, TooltipPriority.Pawn ) );
                            break;
                        }

                        // draw icon
                        unlocks[i].First.DrawColouredIcon(iconRect);

                        // tooltip
                        TooltipHandler.TipRegion(iconRect, unlocks[i].Second);
                    }
                }
            }

            if (Widgets.ButtonInvisible(Rect, true))
            {
                MainButtonDefOf.Research.Worker.InterfaceTryActivate();
                ResearchTree_Patches.subjectToShow = Research;
            }
        }
示例#6
0
        private static void DrawPawnAssignments(ResearchProjectDef tech, float height, Vector2 frameOffset, float startPos)
        {
            Vector2 position;
            Vector2 size = new Vector2(height, height);

            using (IEnumerator <Pawn> enumerator = currentPawns.Where(p => HasBeenAssigned(p, tech)).GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    position = new Vector2(startPos, frameOffset.y);
                    Rect box      = new Rect(position, size);
                    Rect clickBox = new Rect(position.x + frameOffset.x, position.y, size.x - (2 * frameOffset.x), size.y);
                    Pawn pawn     = enumerator.Current;
                    GUI.DrawTexture(box, PortraitsCache.Get(pawn, size, Rot4.South, cameraZoom: 1.2f));
                    if (Widgets.ButtonInvisible(clickBox))
                    {
                        pawn.TryGetComp <CompKnowledge>().CancelBranch(tech);
                    }
                    TooltipHandler.TipRegion(clickBox, new Func <string>(() => AssignmentStatus(pawn, tech)), tech.GetHashCode());
                    startPos += height / 2;
                }
            }
        }