public void SetTechnology(Technology tech) { technology = tech; // Initialize list if necessary if (TechnologyController.instance.techListStates == null) { TechnologyController.instance.techListStates = new List <Technology>(); } // If technology controller singleton does not contain the current technology add to the list (should only happen on game launch) if (!TechnologyController.instance.techListStates.Exists(t => t.displayName == technology.displayName)) { TechnologyController.instance.techListStates.Add(technology); TechnologyController.instance.techProgress.Add(technology, technology.researchCost); technology.isLocked = true; } // Mandatory setup tasks panelBackground = GetComponent <Image>(); display = GetComponentInParent <ResearchDisplay>(); hoverPanel.SetActive(false); // Technology Setup displayTitle.text = technology.displayName; displayDescription.text = technology.description; techIconLocked.sprite = technology.lockedImage; int researchTime = technology.researchCost; if (researchSpeed != 0) { researchTime /= researchSpeed; } researchCost.text = researchTime.ToString(); hoverPanel.GetComponent <ResearchToolTips>().SetToolTipSize(displayTitle, displayDescription); ShowCanUnlockImage(); }
// Start is called before the first frame update void Awake() { display = GetComponentInParent <ResearchDisplay>(); }