// Update is called once per frame void Update() { Vector3 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition); float angle = Mathf.Atan2(cursorPos.y - transform.position.y, cursorPos.x - transform.position.x); float angleDegrees = angle * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0, 0, angleDegrees - 90f); if (Input.GetMouseButton(0)) { if (PlayerManager.instance.inventory.CanUse(energyUse * ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.DRILL))) { activated = true; bool mined = CheckMine(); if (mined) { PlayerManager.instance.inventory.LazyCharge(-energyUseBurst * ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.DRILL)); } PlayerManager.instance.inventory.LazyCharge(-energyUse * Time.deltaTime * ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.DRILL)); } } else { activated = false; } }
// Update is called once per frame void Update() { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); float angle = Mathf.Atan2(mousePos.y - transform.position.y, mousePos.x - transform.position.x); float angleDegrees = angle * Mathf.Rad2Deg; transform.rotation = Quaternion.Euler(0, 0, angleDegrees - 90f); //firing shotCooldown -= Time.deltaTime; if (Input.GetMouseButton(0)) { if (PlayerManager.instance.inventory.CanUse(energyUse * ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.LASER))) { if (shotCooldown <= 0) { Instantiate(projectile, offset.transform.position, transform.rotation); shotCooldown = maxShotCooldown; PlayerManager.instance.inventory.LazyCharge(-energyUse * ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.LASER)); } } } }
// Update is called once per frame void Update() { PlayerManager.instance.inventory.LazyCharge(-passiveEnergyUse * Time.deltaTime); Vector3Int location = GameManager.instance.floorMap.WorldToCell(transform.position); currentTile = GameManager.instance.floorMap.GetTile(location); if (currentTile.name == "Charger") { PlayerManager.instance.inventory.LazyCharge((4 + (1 + ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.ENERGY))) * Time.deltaTime); } if (currentTile.name == "Lava") { PlayerManager.instance.health.Damage(4); } }
private void FixedUpdate() { if (Input.GetAxisRaw("Horizontal") != 0 || Input.GetAxisRaw("Vertical") != 0) { //battery.charge -= movementEnergyUse * Time.deltaTime; PlayerManager.instance.inventory.LazyCharge(-movementEnergyUse * Time.deltaTime * ResearchConsole.calculateBonus(ResearchConsole.UpgradeType.ENERGY)); } if (PlayerManager.instance.inventory.GetTotalCharge() != 0) { rb.velocity = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")) * speed; } else { rb.velocity = new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")) * 0.5f; } }