private static ResU.ResDict <ResU.UserData> ConvertUserDataSwitch2WiiU(List <ResNX.UserData> UserDataNX) { var UserDataU = new ResU.ResDict <ResU.UserData>(); for (int i = 0; i < UserDataNX.Count; i++) { var userData = new ResU.UserData(); userData.Name = UserDataNX[i].Name; if (UserDataNX[i].Type == ResNX.UserDataType.Byte) { userData.SetValue(UserDataNX[i].GetValueByteArray()); } if (UserDataNX[i].Type == ResNX.UserDataType.Int32) { userData.SetValue(UserDataNX[i].GetValueInt32Array()); } if (UserDataNX[i].Type == ResNX.UserDataType.Single) { userData.SetValue(UserDataNX[i].GetValueSingleArray()); } if (UserDataNX[i].Type == ResNX.UserDataType.String) { userData.SetValue(UserDataNX[i].GetValueStringArray()); } if (UserDataNX[i].Type == ResNX.UserDataType.WString) { userData.SetValue(UserDataNX[i].GetValueStringArray()); } UserDataU.Add(userData.Name, userData); } return(UserDataU); }
public void LoadKeyShapes(ResU.ResDict <ResU.KeyShape> KeyShapes) { foreach (var keyShape in KeyShapes) { keyShapeListView.Items.Add($"{keyShape.Key}"); } }