private static void OnVisit(ResSymbolComp InSymbol) { if (s_maxCompLvl < InSymbol.wSymbolLevel) { s_maxCompLvl = InSymbol.wSymbolLevel; } }
private static bool CheckComposeTypeSameId(int cnt, uint cfgId, int level) { uint key = GetComposeCfgId(level, RES_SYMBOLCOMP_TYPE.RES_SYMBOLCOMP_SAMEID, cfgId); ResSymbolComp dataByKey = GameDataMgr.symbolCompDatabin.GetDataByKey(key); if (dataByKey != null) { for (int i = 0; i < 4; i++) { if (dataByKey.astCompInfo[i].wSymbolCnt == cnt) { return(true); } } } return(false); }