public PassiveSkill(int id, PoolObjHandle <ActorRoot> root) { this.sourceActor = root; base.SkillID = id; this.cfgData = GameDataMgr.skillPassiveDatabin.GetDataByKey((long)id); if (this.cfgData != null) { this.Init(); } }
private void AddActionsFromPassiveSkill(DictionaryView <string, AGE.Action> actions, int passiveSkillID) { if (passiveSkillID > 0) { ResSkillPassiveCfgInfo dataByKey = GameDataMgr.skillPassiveDatabin.GetDataByKey((long)passiveSkillID); if (dataByKey != null) { this.AddAction(actions, dataByKey.szActionName); } } }
public virtual void Init(PoolObjHandle <ActorRoot> _actor, PassiveSkill _skill) { this.sourceActor = _actor; this.passiveSkill = _skill; this.cfgData = _skill.cfgData; this.deltaTime = 0; for (int i = 0; i < this.conditions.Count; i++) { this.conditions[i].Init(this.sourceActor, this, ref this.cfgData.astPassiveConditon[i]); } this.SetEventParam(); }
public virtual void Init(PoolObjHandle <ActorRoot> _actor, PassiveSkill _skill) { this.sourceActor = _actor; this.triggerActor.Release(); this.passiveSkill = _skill; this.cfgData = _skill.cfgData; this.deltaTime = 0; for (int i = 0; i < this.conditions.get_Count(); i++) { PassiveCondition passiveCondition = this.conditions.get_Item(i); passiveCondition.Init(this.sourceActor, this, ref this.cfgData.astPassiveConditon[i]); } this.SetEventParam(); }
public void AnalysePassiveSkill(ref ActorPreloadTab loadInfo, int passiveSkillID) { if (passiveSkillID <= 0) { return; } ResSkillPassiveCfgInfo dataByKey = GameDataMgr.skillPassiveDatabin.GetDataByKey((long)passiveSkillID); if (dataByKey == null) { return; } if (!this.passiveSkillList.Contains((long)passiveSkillID)) { this.passiveSkillList.Add((long)passiveSkillID); } AssetLoadBase assetLoadBase = default(AssetLoadBase); assetLoadBase.assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szActionName); string checkerKey = this.GetCheckerKey(assetLoadBase.assetPath, loadInfo.MarkID); if (!this.ageCheckerSet.ContainsKey(checkerKey)) { loadInfo.ageActions.Add(assetLoadBase); this.ageCheckerSet.Add(checkerKey, true); } if (dataByKey.dwPassiveEventType == 8u) { this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam4); } else if (dataByKey.dwPassiveEventType == 3u || dataByKey.dwPassiveEventType == 7u) { this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam1); this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam2); } else if (dataByKey.dwPassiveEventType == 9u) { this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam3); this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam4); this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam5); } else if (dataByKey.dwPassiveEventType == 10u) { this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam3); this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam4); this.AnalyseSkillCombine(ref loadInfo, dataByKey.iPassiveEventParam5); } }
public void AnalysePassiveSkill(ref ActorPreloadTab loadInfo, int passiveSkillID) { if (passiveSkillID > 0) { ResSkillPassiveCfgInfo dataByKey = GameDataMgr.skillPassiveDatabin.GetDataByKey(passiveSkillID); if (dataByKey != null) { AssetLoadBase item = new AssetLoadBase { assetPath = StringHelper.UTF8BytesToString(ref dataByKey.szActionName) }; string checkerKey = this.GetCheckerKey(item.assetPath, loadInfo.MarkID); if (!this.ageCheckerSet.ContainsKey(checkerKey)) { loadInfo.ageActions.Add(item); this.ageCheckerSet.Add(checkerKey, true); } } } }