public string GetSkillResPath(int skillID)
    {
        string assetPath;
        int    scene_obj_type = GetSceneObjTypeBySkillID(skillID);

        if (scene_obj_type == (int)SceneObjectType.Role)
        {
            assetPath = ResPath.GetRoleSkillResPath(skillID);
        }
        else if (scene_obj_type == (int)SceneObjectType.Monster)
        {
            assetPath = ResPath.GetMonsterSkillResPath(skillID);
        }
        else
        {
            assetPath = "";
        }
        return(assetPath);
    }