private static void UnLoadAllAssetBundle() { ClearPrefabRes(); ClearAnimatorControllerRes(); ClearFBXRes(); ClearAnimationClipRes(); ClearMaterialRes(); ClearUIRes(); ClearTexutreRes(); ClearAudioRes(); foreach (int id in m_LoadedResourcePackage) { ResourcePackage pkg = AllocResourcePackage(id); if (pkg.AssetBundleInstance) { pkg.AssetBundleInstance.Unload(true); pkg.AssetBundleInstance = null; } } ResNode.ClearWhenGameEnd(); m_ResourcePackageRequestTable.Clear(); m_NeedToUnLoadResourcePackageTable.Clear(); m_ResWaitingForCallBack.Clear(); m_LoadedResourcePackage.Clear(); m_NeedToUnLoadList.Clear(); m_LoadingAssetList.Clear(); m_ReadyForUpLoadAssetsAsyncRequestTable.Clear(); m_ResourcePackageWatingForCallBack.Clear(); m_ProcessingAssetsFileAsyncRequestList.Clear(); m_WaitForUpLoadAssetsFileAsyncRequestSet.Clear(); currUpLoad_AssetsFile_AsyncRequestClipTime = 0.0f; ClearAssetFile(); }