byte[] customLoader(ref string fileName) { fileName = "lua/" + fileName.Replace('.', '/') + ".lua.txt"; #if UNITY_EDITOR fileName = SysDefine.PATH_ASSETBUNDLE_LOCAL + "/" + fileName; if (File.Exists(fileName)) { return(File.ReadAllBytes(fileName.ToLower())); } #endif return(ResMgr.GetLua(fileName).bytes); }