示例#1
0
        public void SaveNode(GameObject _object)
        {
            bufs   = new Dictionary <string, byte[]>();
            resmgr = new ResMgr(this);



            if (debug)
            {
                Debug.Log("SaveNode:" + _object);
            }

            MyJson.JsonNode_Object _json = new MyJson.JsonNode_Object();
            Obj2Json(_object, _json);//扫描转换


            //将树也加入bufs
            StringBuilder sb = new StringBuilder();

            _json.ConvertToStringWithFormat(sb, 4);
            byte[] bs = System.Text.Encoding.UTF8.GetBytes(sb.ToString());

            string sha1 = ResLibTool.ComputeHashString(bs);

            bufs[sha1 + ".jsontree.txt"] = bs;
        }
示例#2
0
    void SaveItem()
    {
        //GameObject setobj = null;//选中的对象
        //bool bUseHashName = true;//是否使用hash作为资源文件名
        //string exportResult = null;//导出结果
        //string exportPath = null;//导出路径
        //bool bUseHashTreeName = false;//是否使用hash作为导出节点名
        //string exportNodeName = "";//导出节点名称

        nodeParser.nodeParser np = new nodeParser.nodeParser();
        np.SaveNode(this.setobj);//先强制使用HashName

        if (System.IO.Directory.Exists(exportPath) == false)
        {
            System.IO.Directory.CreateDirectory(exportPath);
        }
        string respath = System.IO.Path.Combine(exportPath, "resources");

        if (System.IO.Directory.Exists(respath) == false)
        {
            System.IO.Directory.CreateDirectory(respath);
        }

        MyJson.JsonNode_Array indexfile = new MyJson.JsonNode_Array();
        foreach (var f in np.bufs)
        {
            //写入文件
            {
                var file = System.IO.Path.Combine(respath, f.Key);
                System.IO.File.WriteAllBytes(file, f.Value);
            }
            //记录索引
            MyJson.JsonNode_Object indexitem = new MyJson.JsonNode_Object();
            indexitem["Name"]   = new MyJson.JsonNode_ValueString("resources/" + f.Key);
            indexitem["Length"] = new MyJson.JsonNode_ValueNumber(f.Value.Length);
            indexfile.Add(indexitem);
        }
        indexfile.Sort((a, b) =>
        {
            return(string.Compare(a.asDict()["Name"].AsString(), b.asDict()["Name"].AsString()));
        });
        {//保存索引文件
            byte[] indexcode = System.Text.Encoding.UTF8.GetBytes(indexfile.ToString());

            exportResult = exportNodeName;
            if (bUseHashTreeName)
            {
                exportResult = ResLibTool.ComputeHashString(indexcode);
            }
            string outfile = System.IO.Path.Combine(exportPath, exportResult + ".indexlist.txt");

            System.IO.File.WriteAllBytes(outfile, indexcode);
        }
    }
示例#3
0
        public string SaveTexture(Texture2D tex)
        {
            int    id   = tex.GetInstanceID();
            string name = null;

            if (savecache.TryGetValue(id, out name))
            {
                return(name);
            }
#if UNITY_EDITOR
            name          = SaveTextureEditor(tex);
            savecache[id] = name;
            return(name);
#endif
            if (parser.debug)
            {
                Debug.Log("SaveTexture" + tex.name);
            }
            int    i   = tex.name.LastIndexOf(".");
            string ext = "png";
            if (i < 0)
            {
                tex.name = tex.name + ".png";
            }
            else
            {
                ext = tex.name.Substring(i + 1);
            }
            if (ext == "png")
            {
                byte[] bs   = tex.EncodeToPNG();
                string sha1 = ResLibTool.ComputeHashString(bs);
                name       = sha1 + "." + ext;
                bufs[name] = bs;
            }
            else if (ext == "jpg")
            {
                byte[] bs   = tex.EncodeToJPG();
                string sha1 = ResLibTool.ComputeHashString(bs);
                name       = sha1 + "." + ext;
                bufs[name] = bs;
            }
            else
            {
                throw new Exception("不知道文件类型" + ext);
            }
            savecache[id] = name;
            return(name);
        }
示例#4
0
        public string SaveMat(Material mat)
        {
            int    id   = mat.GetInstanceID();
            string name = null;

            if (savecache.TryGetValue(id, out name))
            {
                return(name);
            }
            MyJson.JsonNode_Object _json = new MyJson.JsonNode_Object();
            //parser.matParser.WriteToJson(this, mat, _json);
#if UNITY_EDITOR
            if (parser.GetMatParser(mat.shader.name) == null)
            {
                var json = nodeParser.GetMatConfig(mat);
                parser.InitMatParser(mat.shader.name, json);

                #region 自动保存shaderparser配置,这一段可以关闭
                string path = Application.dataPath + "/resources/shaderparser";
                if (System.IO.Directory.Exists(path) == false)
                {
                    System.IO.Directory.CreateDirectory(path);
                }

                string shadername = mat.shader.name;
                shadername = shadername.Replace("/", "%2f");
                string file = path + "/" + shadername + ".shaderparser.txt";
                if (System.IO.File.Exists(file))
                {
                    System.IO.File.Delete(file);
                }

                System.IO.File.WriteAllText(file, json.ToString());
                #endregion
            }
#endif
            parser.GetMatParser(mat.shader.name).WriteToJson(this, mat, _json);

            System.Text.StringBuilder sb = new System.Text.StringBuilder();
            _json.ConvertToStringWithFormat(sb, 4);
            byte[] bs   = System.Text.Encoding.UTF8.GetBytes(sb.ToString());
            string sha1 = ResLibTool.ComputeHashString(bs);
            name       = sha1 + ".jsonmat.txt";
            bufs[name] = bs;

            savecache[id] = name;
            return(name);
        }
示例#5
0
        string SaveTextureEditor(Texture2D tex)
        {
            string localp   = System.IO.Path.GetDirectoryName(Application.dataPath);
            string path     = AssetDatabase.GetAssetPath(tex);
            string filename = localp + "/" + path;
            int    i        = tex.name.LastIndexOf(".");
            string ext      = "png";

            if (i >= 0)
            {
                ext = tex.name.Substring(i + 1);
            }
            byte[] bs   = System.IO.File.ReadAllBytes(filename);
            string sha1 = ResLibTool.ComputeHashString(bs);
            string name = sha1 + "." + ext;

            bufs[name] = bs;
            Debug.Log("filename=" + name + " ext=" + ext);
            return(name);
        }
示例#6
0
        public string SaveAniClip(AniClip clip)
        {
            int    id   = clip.GetInstanceID();
            string name = null;

            if (savecache.TryGetValue(id, out name))
            {
                return(name);
            }
            using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
            {
                BitHelper.WriteAniClip(clip, ms);
                byte[] bs   = ms.ToArray();
                string sha1 = ResLibTool.ComputeHashString(bs);

                name       = sha1 + ".aniclip.bin";
                bufs[name] = bs;
            }

            return(name);
        }
示例#7
0
        public string SaveMesh(Mesh mesh)
        {
            int    id   = mesh.GetInstanceID();
            string name = null;

            if (savecache.TryGetValue(id, out name))
            {
                return(name);
            }
            using (System.IO.MemoryStream ms = new System.IO.MemoryStream())
            {
                BitHelper.WriteMesh(mesh, ms);
                byte[] bs   = ms.ToArray();
                string sha1 = ResLibTool.ComputeHashString(bs);

                name       = sha1 + ".mesh.bin";
                bufs[name] = bs;
            }
            savecache[id] = name;
            return(name);
        }