public static void Initialize() { mapSizeMax = 25; mapSizeMaxUnlocked = 5; mapSizeCurrent = mapSizeMaxUnlocked; maxEnemyUnlock = 6; difficulty = Mathf.Clamp(10, 0, 10); currentTimeHours = 0; UpdateElapsedTime(); currentRequirementProgress = new Requirements(); currentRequirementProgress.FullInitialize(); }