// Use this for initialization void Start() { craftingWindow = GameObject.FindGameObjectWithTag("CraftingWindow").GetComponent <CraftingWindow>(); itemDatabase = GameObject.FindGameObjectWithTag("ItemDatabase").GetComponent <ItemDatabase>(); inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <Inventory>(); requirementScrollList = GameObject.FindGameObjectWithTag("RequirementScrollList").GetComponent <RequirementScrollList>(); RefreshDisplay(); }
// Use this for initialization void Start() { craftingWindow = GameObject.FindGameObjectWithTag("CraftingWindow").GetComponent <CraftingWindow>(); reqScrollList = GameObject.FindGameObjectWithTag("RequirementScrollList").GetComponent <RequirementScrollList>(); buttonComponent.onClick.AddListener(HandleClick); }